This mod adds a new mob called the Hunter illagers
Evil little dudes that live in little sheds in the forest
License: GNU Lesser General Public License v3.0
https://mclo.gs/lF5Jtvx
I'm use chunky for pregen world
Please release 1.19.2 Fabric version, as it is the most common and popular version that is being used. Because of 1.19.3, we cannot add this mod to any server or modpack.
Could you document what the enchant Bounce does on the curseforge page, and add a enchant description for it so it shows up in the tooltip of the enchant book?
Same as title, the config with the spacing for structure is not generating, even after deleting the old config
I'd like to add different mobs from other mods {gazelle, ostriches, lions, etc.) to the list of things the Hunter Illager will attack.
Title says it all, the hunter house spawns in every biome. This is because HunterHouseStructure.checkLocation
doesn't check to make sure it's in the proper biome.
Adding context.validBiomeOnTop(Heightmap.Types.OCEAN_FLOOR_WG))
to the return statement should fix the issue.
Structure changes in 1.18 suck.
Seeing strange floating and flickering entities whenever a Illager uses his bow. Also Optifine is logging a OpenGL Error: 1283 (Stackoverflow).
Modlist: MC Eternal Modpack
(Optifine added for shader support)
Water visually disappears, random entities flicker and render upside-down. The visual bugs lessen when Illager is faced head on.
it seems that when you turn the old model on, only the texture is changed, but the new model persists in the entity, which causes the model and texture to break
when generating a new world with this mod it later stops loading and freezes at the percentage, i remove this mod and the problem got fixed
Hi, it seems as though your mod is causing a Valhelsia 4 multiplayer server to crash at random. Once the crash happened, it won't stop as soon as I join, effectively locking me out of the server.
https://mcpaste.io/726a696e50adcb29
(issue seen on line 295)
You mispelled MINECRAFT in your config. You put minetraft, so now every time you add items into the whitelist, it all gets reset because of the mismatching.
[17:17:51] [modloading-worker-0/WARN]: Incorrect key HunterIllager's Food Whitelist was corrected from [minecraft:apple, minecraft:cooked_beef, minecraft:cooked_chicken, minectaft:cooked_mutton, minecraft:cooked_porkchop, minecraft:beef, minecraft:chicken, minectaft:mutton, minecraft:porkchop] to its default, [minecraft:apple, minecraft:cooked_beef, minecraft:cooked_chicken, **minectaft**:cooked_mutton, minecraft:cooked_porkchop, minecraft:beef, minecraft:chicken, **minectaft**:mutton, minecraft:Porkchop].
[19.03 11:36:26] [Server] [Worker-ResourceReload-18/ERROR] [minecraft/TagLoader]: Couldn't load tag minecraft:bypasses_shield as it is missing following references: hunters_return:spin_blade (from hunters_return-1.20.1-11.4.2.jar)
[19.03 11:36:27] [Server] [Worker-ResourceReload-17/ERROR] [minecraft/TagLoader]: Couldn't load tag minecraft:impact_projectiles as it is missing following references: hunters_return:spin_blade (from hunters_return-1.20.1-11.4.2.jar)
it keeps saying this in console (client and server) and it also creates .bak
files in /config/
i edited the non important part of my path out of logs
mod version: latest
mc ver: 1.18.1
other mods: none that conflict
[08:59:06] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
[08:59:16] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
[08:59:26] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
[08:59:36] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
[08:59:46] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
[08:59:56] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
[09:00:06] [Thread-0/WARN]: Configuration file /config/hunterillager-common.toml is not correct. Correcting
Forge 1.20.1 - 47.2.1 was 47.1.46 changed to see if it would stop crashes, all mods latest.
hunters_return-1.20.1-11.1.2
crash-2023-10-22_18.04.26-server.txt
[16:05:59] [Server thread/WARN]: Found reference to unknown structure 'hunterillager:hunter_house' in chunk [39, 43], discarding
My server Keeps giving me this warning. I am running a server with the Better Minecraft mod pack from CurseForge.
The chunk location keeps changing as the warning pops up.
latest.log
Hey there, I'm not sure if this is an issue with Modrinth/Curseforge and the way they set up their search system, but I noticed when searching for Fabric 1.20/1.20.1 mods, this one came up. The files show a Fabric version of this mod hasn't been updated in a while though, so obviously something there isn't quite right. Like I said, I'm not really sure if there's a way to fix that on your end, maybe you can just add a little list of what versions are supported by the different loaders on the description? Both sites make you click on a different page to go look at the files, and I assume most people wouldn't think to get after using a query for specifically Fabric. I do hope that eventually this mod will be available for Fabric, seems pretty cool!
(I also noticed this mislabel with "Enchant With Mob" and I definitely look forward to that getting ported if that's a possibility)
Hi,
The structure has some issues where it destroys other structures like villages if spawned very close to it. Also, please add a config to change the spawn frequency of the structure!
Thanks!
As the title says I dont see a config for changing the spacing only the food & hunt whitelist
Just crash in random place
Title^
Saw houses generating inside the Dungeon Crawl tower for example.
Versions
Minecraft: 1.18.2
Forge: 40.1.0
Hunter Illager: 4.0.1 | https://www.curseforge.com/minecraft/mc-mods/hunterillager/files/3752127
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