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bdanimationmodules's Issues

animation speed

love the modules, but one thing it lacks is ability to change the speed
taking alot of old engines and some other parts that fit the whole retractable idea and been applying your modules instead of their existing moduleanimategeneric, but some either have the animation too fast for my liking (part issue not you) or controlled the speed with moduleanimategeneric which gets lost in the switch

so ya, perhaps a speed multiplier setting :)

"toggle animation"

the AnimateEngines module has it, but not animatedRCS or not sure if more, could it be added?:)

v0.6.2 Release

There's a tag for v0.6.2 but no actual release, meaning CKAN is stuck at v0.6.1. Is v0.6.1 the correct last version or not?

MouseAimLight > resourceName

could a field be added for resourceName to use?
it can be set by default to "ElectricCharge" and cfg etc would be uneffected, but if someone manually adds to the module in cfg it can override and use the other resource :)

asking so other mods that change how electricity works will work with this

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