baileyholl / terrain-crystals Goto Github PK
View Code? Open in Web Editor NEWRepository to the minecraft mod Terrain Crystals
Home Page: https://minecraft.curseforge.com/projects/terrain-crystals
Repository to the minecraft mod Terrain Crystals
Home Page: https://minecraft.curseforge.com/projects/terrain-crystals
In testing this out ore does not seem to spawn from mods (vanilla works great). It would be nice and much more helpful to skyblock modpack makers to allow for modded ores and biome generation features from mods to generate when using the crystals. Not sure how possible this is, but thought I'd make the request.
requesting an option to control the height of the islands
Would also like to know if more biomes will be added, if not could they be?
The current config file states
# Should platform have flora on it? [default: true] B:"Desert Crystal Generates Cactus"=true B:"End Crystal Generates Chorus Plants"=true B:"Jungle Crystal Generates Cocoa Beans"=true B:"Jungle Crystal Generates Melon"=true B:"Jungle Crystal Generates Trees"=true B:"Jungle Crystal Generates small bushes"=true B:"Taiga Crystal Generates Trees"=true B:"Plains Crystal Spawns Trees"=true B:"Plains Crystal generate tall grass"=true B:"Taiga Crystal Generates Trees"=true
The following configuration options are missing in my opinion
B:"Ice Plains Crystal Generates Ice Spikes"=true B:"Mesa Crystal Generates Cactus"=true (should really be acacia imo) B:"Mushroom Crystal Geneartes Big Mushrooms"=true B:"Plain Crystal Generates Birch Trees"=true B:"Plain Crystal Generates Oak Trees"=true B:"Swamp Crystal Generates Oak Trees"=true
And some config options could be changed to say what tree type they Generate
B:"Jungle Crystal Generates JungleTrees"=true B:"Taiga Crystal Generates Spruce Trees"=true
Get all the Acacia. Could maybe be incorporated into the mesa one instead of cacti.
Generates based on vanilla biomes around it instead of only one type. Doesn't change biome types.
The stone layer and ore do not generate with the desert crystal. Is there a separate config option for each biome?
When a Mesa or Desert is formed sand and cacti get spawned incorrectly resulting in floating entities:
Reorder the config by type of change, not type of biome
@Deshiba
If you'd be so kind as to update to 1.11 I'd be much obliged.
Get all the Dark Oak wood.
I would like the functionality to make crystals capable of changing the void biome exlusively. So that for instance the void can be changed to swamp, but swamp can not be changed to ice spikes.
This would mainly be used for skyblock worlds.
Ore that is generated in stone when mined has a damage value (NBT) of 1 and cannot be placed in the world and won't stack with ore of the same type produced through sifting in Exnihilo.
https://www.dropbox.com/s/15agvt3vt0372yf/2017-03-29_21.04.46.png?dl=0
This used to be an option that seems to have been removed. Can you please give us the option to turn the crafting of the crystals off in the configs?
Look to master branch nether crystal
I'd like to see a configuration option to limit at what y-level the crystals can be used. Together with the previous request to respect ore spawn rules this would give people access to ores, but the expensive ores at a higher price.
I'd like the addition of large jungle trees with vines in the jungle biome.
When the restrictions for dimensions are set to true as below, there is no feedback in game. This (probably) results in players not knowing what is going on (when playing with this mod in a pack).
"End Crystal Restricted to End Dimension"=true
"If The Nether Crystal only works in the Nether"=true
Would it be possible to add feedback in one or both of the following ways?
In Curseforge comments there was a request for Terrain Crystals to replace water. I would like to see this option for 1.10.2. This would make the mod much more useful in the Overworld oceans to create biome islands.
Terrain Crystal surfaces work there now but only layer until it hits the water which is not ideal.
TIA.
Currently the plains spawn trees with a frequency fitting for a forest rather then a plains. http://i67.tinypic.com/288cjl4.png
Possible solutions:
So I have on the configs.
client {
B:"Version Checker Enabled"=false
}
However when I launch a pack with the mod on it, it still warms me about newer versions available.
Using: Terrain Crystals 1.1.0 1.2.0.jar
When the option "Have stone generating islands also spawn ore" is set to true, the generated ores ignore the ore settings. Due to this diamonds and other such ore can be found at any altitude: http://nl.tinypic.com/r/2hgcjkp/9
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.