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License: GNU General Public License v2.0
Automatically exported from code.google.com/p/frozenbubbleandroid
License: GNU General Public License v2.0
The Android port of the Frozen Bubble game. Developed with SDK v21.1.0, using API level 4 (version 1.6 - Donut). The code is based on the Java version of Frozen Bubble created by Glenn Sanson. The original Frozen Bubble was created by Guillaume Cottenceau (programming), Alexis Younes and Amaury Amblard-Ladurantie (artwork) and Matthias Le Bidan (soundtrack). The Android port was initially created by Pawel Aleksander Fedorynski, with additional development provided by Eric Fortin. This code is distributed under the GNU General Public License. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 or 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 675 Mass Ave Cambridge, MA 02139, USA
Hey, the game works just great on OUYA including controller support.
Are you planning to release is in their market?
Please do.
LZ
Original issue reported on code.google.com by [email protected]
on 3 Jun 2013 at 7:37
What steps will reproduce the problem?
1. Pause the game (by using the on/off button for example)
2. Resume the game (by touching the screen)
What is the expected output? What do you see instead?
The game should only resume with the 'shoot' timer in the correct state. For
now, when i resume the game, the ball is immediatly shot.
What version of the product are you using? On what operating system?
3.3 (Android 4.1.2)
Original issue reported on code.google.com by [email protected]
on 4 Sep 2014 at 6:32
for those, that have no google market...
Original issue reported on code.google.com by [email protected]
on 8 Jan 2011 at 6:51
I'm trying to play the game on a rooted NOOKcolor which doesn't have a
keyboard. While the touchscreen works well to aim the bubbles, tapping in the
area above to fire bubbles makes for awkward gameplay. Adding a fire button in
the lower right and/or lower left would make the game quite enjoyable to play
on all android tablets.
A menu button would also be nice but that's particular to the NOOKcolor since
it isn't sold as a general purpose android tablet so doesn't have the minimal
set of menu/back/home keys.
Original issue reported on code.google.com by [email protected]
on 23 Dec 2010 at 5:54
steps to reproduce:
* start frozen bubble
* turn off sound
* do some other stuff so frozen bubble gets unloaded
* start frozen bubble again
* observe that sound is turned on again
expected behavior:
sound setting should be preserved like the rest of the game state
version used:
1.12 from f-droid on cyanogenmod7
Original issue reported on code.google.com by [email protected]
on 23 May 2012 at 9:14
https://code.google.com/p/frozenbubbleandroid/source/checkout
states that in order to check out the project anonymously you must do:
http://frozenbubbleandroid.googlecode.com/svn/trunk/
frozenbubbleandroid-read-only
This is not working because there's no "trunk" directory. Please add a note
somewhere to let people know that this is the way to anonymously check out:
http://frozenbubbleandroid.googlecode.com/svn/ frozenbubbleandroid-read-only
Original issue reported on code.google.com by [email protected]
on 11 Jun 2013 at 3:32
.. for those, that cannot, or do not wish to use google market...
Original issue reported on code.google.com by [email protected]
on 17 Jul 2010 at 8:26
The application asks for permissions it doesn't need, specification reading
phone state and identity, and access to the SD card. These are not explicitly
requested by the application, but added by the Android OS for compatibility.
You can fix this by just changing:
<uses-sdk android:minSdkVersion="2" />
to:
<uses-sdk android:minSdkVersion="2" android:targetSdkVersion=4" />
in AndroidManifest.xml, with no unwanted side-effects.
Original issue reported on code.google.com by [email protected]
on 24 Feb 2012 at 1:22
Force portrait mode and tell Android we want to change media volume not call
volume.
Original issue reported on code.google.com by [email protected]
on 20 Jan 2011 at 7:35
Attachments:
What steps will reproduce the problem?
1. This is not a problem , just cant get past level 70
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Please let me know , I love this game and would like to know if I am
fighting a never ending battle if there are no more levels
Original issue reported on code.google.com by [email protected]
on 5 Apr 2010 at 9:53
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
How do you change the code to auto aim and shoot a bubble on touch event instead of manually adjusting the aimer then shooting?
Original issue reported on code.google.com by [email protected]
on 14 Jan 2011 at 7:39
Description Resource Path Location Type
make: *** [obj/local/armeabi/objs/modplug-1.0] Error 5 frozenbubble C/C++
Problem
i don't know how to fix that
Original issue reported on code.google.com by [email protected]
on 14 Jul 2013 at 6:18
I did an update and I don't like what I get at all.
I want the same game as before, without the new annoying things like useless
black screen between levels, music (who want to ear that anyway).
And the most important, let the balls behave as they did! This looks like it is
another game, and has become worse!
Now it looks like someone in your team decided to spoil the game experience.
I searched the web for the original version but didn't find it!
Original issue reported on code.google.com by [email protected]
on 2 Nov 2013 at 4:36
Hi, this is a feature request for accelerometer support, it would be terrific
fun I think.
Thanks.
Original issue reported on code.google.com by [email protected]
on 8 Nov 2010 at 6:46
Hi!
Is bad enough that the game ends without any "prize" to the player, and restart
from the first level.
I would like to apply a dialog when the player finishes the game (something
like: "Congratulations and thanks for playing Frozen Bubble"). Where should I
put it in code?
Original issue reported on code.google.com by [email protected]
on 28 Jan 2013 at 5:16
What steps will reproduce the problem?
1.start the game
2.play for a few minutes
3.behaviour starts after about 5 minutes of play
What is the expected output? What do you see instead?
Expect game to keep playing. Dumps to home screen and then is unresponsive
for a while after restarting.
What version of the product are you using? On what operating system?
Version 1.5 from Android Market.
Running on CyanogenMod 4.2.12.2
Please provide any additional information below.
Attached a system log from the event.
Original issue reported on code.google.com by [email protected]
on 8 Jan 2010 at 12:16
Attachments:
The game won and game lost banners are getting continually
added to the screen in Player vs. CPU game mode after the game is completed.
This bug is fixed in a derivative version of Frozen Bubble. Refer to the
following software revision for details of the fix:
https://code.google.com/p/frozenbubbleplus/source/detail?r=255
Essentially, the endOfGame flag is checked prior to adding the banners to the
sprite list, and then the endOfGame flag is set afterwards to prevent repeat
additions.
Original issue reported on code.google.com by [email protected]
on 7 Mar 2014 at 2:30
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 23 Jun 2014 at 10:51
I'd like to bring your attention to the following app, which seems to be a
proprietary derivative of frozenbubbleandroid:
https://play.google.com/store/apps/details?id=us.can0p.shootdinosaureggs
Everything appears to be the same except that some graphics has been replaced
and an ad has been added. No source code is provided and neither is
acknowledgement of the original author.
This is the developer's email as shown on the app's page: [email protected]
Original issue reported on code.google.com by [email protected]
on 5 Jan 2014 at 5:44
hey folks,
thank you vm for frozen bubble4android. you are doing a realy good job and the
app keeps getting better and better. but i would be very happy if you could add
mult multiplayer Bluetooth support.
thanks and keep up the good work
Original issue reported on code.google.com by [email protected]
on 23 Jun 2014 at 11:23
What steps will reproduce the problem?
play some level and tap after the new highscores are shown, sometimes it will
close the application, the current level is not saved, but the highscores are.
What is the expected output? What do you see instead?
it would be nice, if the state is saved.
What version of the product are you using? On what operating system?
I am using Version 1.13 from fdroid. I am using Cyanogenmod 10.1 with an
samsung galaxy s3.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 25 Mar 2013 at 2:20
I'm using the latest version of Android Studio to compile the project (Android
Studio is an IDE that was released recently based IntelliJIDEA and endorsed by
Google) and it's configured by default to have the compiler use UTF-8 to
process the source code. That causes the compilation error "java: unmappable
character for encoding UTF-8" on every file that has the following header (the
offending character seems to be the copyright sign):
Copyright � 2000-2003 Guillaume Cottenceau.
Original issue reported on code.google.com by [email protected]
on 11 Jun 2013 at 5:44
Add confirmation dialog to "New Game" menu item. I have the dialog png also.
Original issue reported on code.google.com by [email protected]
on 20 Jan 2011 at 7:22
Attachments:
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2013 at 11:23
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