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Behaviour Tree and Finite State Machinem with Unity

C# 99.48% Python 0.49% Shell 0.03%

unity-btfsm's Introduction

Unity-BTFsm

Behaviour Tree and Finite State Machine in Unity

基于Unity ScriptableObject的状态机和行为树。

完整的FullSource可以让您任意的扩展State和Action

定义每一个状态的优先级,实现复杂的行为树。

将状态(State)和行为(Action)完整的保存在一个Prefab或者一个template文件里,很方便的加载。

此插件运行时无反射,因此不必太担心效率问题。

要求:

拷贝https://github.com/wuxingogo/WuxingogoExtension/ 的基础WuxingogoExtension插件DLL到工程的Plugins目录下

现在还有一些功能的BUG,欢迎你发起分支一起编写一起学习

我的Email:[email protected]

github

unity-btfsm's People

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James Cloos avatar BantamJoe avatar

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