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A GPU based terrain editor written in the Godot game engine

License: MIT License

GDScript 75.70% GLSL 24.30%

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godot-terrain-edit's Issues

Better default textures

I just grabbed some textures off of textures.com and generated normal maps for them. I'm not a graphics artist.

If anyone wants to submit some default textures with normal maps and PBR maps setup willing to release those under CC0 or something, I would really appreciate the help.

Make it possible to change the size of the maps

Right now the maps are fixed to 4096x4096 maps. Would be great to make that sizable. I do believe this may be the maximum texture size Godot will allow though.

Eventually I want to look into making larger maps by splitting the maps up into smaller chunks and loading/unloading maps related to the area we're viewing

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