The Legend of Dacity! by Scott Lawrence ([email protected])
A single-player game based on the GRITS codebase and the lessons of Udacity CS255
Keep trying to kill the bot, but eventually it will get you. Get points for every bot assassinated! No points for running away.
- Play on a fantastical custom map (created using TILED) or the original GRITS map
- Featuring open license art from Daniel Eddeland (CC-BY-SA 3.0)
- Using the GRITS engine without the need to connect to a server (Apache license)
- Intense circling Artificial Intelligence!
- Bootstrap enabled button shininess (Apache license)
- Original music created using Otomata and Audacity
- Original sound effects created using bfxr
https://github.com/bastiandantilus/LegendOfDacity
The code and all parts of this posting are licensed under Creative Commons CC BY-NC-SA license.
- Modularize the ability to spawn bots into the game and add it back into the full GRITS codebase, essentially adding AI-controlled units to the existing GRITS game.
- Create a separate single-player game with a fantasy emphasis, continuing the conversion
- Replace the robotic characters with elves
- Potions instead of repair kits
- Swords instead of machine guns
- Modularize the single-player game so that new games can be made easily without touching any of the base code
An HTML5 game for the Udacity HTML5 Game Dev Class Contest, April 2013.