Comments (4)
Hi Steve!
I'm trying to remember why I implemented it via a Debug aliasing class - I seem to remember it was:
a) I was having difficulty intercepting all Unity messages, and thus capturing existing calls via function spoofing was necessary.
b) I initially had versions of 'Log'/etc with just extra parameters for channels and stuff.
I'm 90% sure a) is no longer true, and b) is definitely not true, so I think the solution of renaming the class is actually fine. I'll give it a quick go now (I'm adding some new features anyway).
Ta!
Simon
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FYI, I’ve just created a ‘version 2’ branch, which has the following:
- Completely rewritten the renderer - the ‘easy’ way was slow and made supporting other features a nightmare.
- Added support for ‘collapse’.
- Added support for ‘autoscroll/follow’.
- Removed the old ‘Debug’ namespace spoofing - it was causing problems for people. All the UberLogger debug commands are now in UberDebug - Debug.Log will still be intercepted correctly, however.
- Better selection of colouring - should now work with Pro skins.
Let me know if this fixes your original issue, or if it creates new problems - then changes are fairly extensive, so I'll only pull it back into main when I'm sure it's safe.
Simon
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Wow, thanks Simon, that's way more than I was expecting! 😄 I'm going to check this out properly tomorrow...
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Works great for me, thanks so much for the fast response! I just submitted a small warnings cleanup as a PR but otherwise just works & doesn't have the conflicts any more. 🤘 🎉
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Related Issues (20)
- Copy messages and stacktrace into clipboard HOT 1
- Message element height is controlled by largest message HOT 6
- Multi-line messages make last entry on screen not display properly HOT 2
- Multi-column layout for messages in message pane HOT 2
- UberDebug.Log() uses Warning severity instead of Message HOT 2
- Double Click on Log Entry does not the same as in Unity Debug window. HOT 9
- Uber Console doesnt show compiler errors HOT 5
- "Register" info message from UberLogger HOT 4
- Own namespace for UberLogger HOT 1
- TypeLoadException HOT 2
- didn't work in untiiy 5.6.1f 64bit. HOT 1
- UberLogger does not show full callstack for unhandled exceptions HOT 1
- Logging 'badge' increases line width, creating a horizontal scroll bar
- Unity 2017.x remote-machine streamed logs display poorly in UberLogger
- In-game window does not work properly when there are too many filters
- Editor Console Window works poorly with many filters
- Editor Console window has poor performance with 1000+ lines in window HOT 1
- Clicking on a log doesn't jump to the code line but to ForwardToUnity() - Unity 2019.2.1 HOT 7
- Hangs on long log lines.
- Error when parsing invalid linenumber to int32
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