Name: Brian Chao
Type: User
Company: Stanford University
Bio: Stanford Ph.D. student. Research in computational photography, displays, and computer graphics. Open source enthusiast.
Twitter: BrianCChao
Location: Stanford, California
Blog: https://bchao1.github.io
Brian Chao's Projects
Exploring image filters.
Playing with MNIST. Machine Learning. Generative Models.
Game of life.
FLAG{ChEck_Gi7_10G!!}
🎦 3D renderer in Go.
📐📏 Generate CSS grid layouts FAST.
📷 High Dynamic Range Imaging with Debevec '97 Algorithm.
2D projection geometry with homography.
Project for Google SPS'20
Python Implementation of Feature-Based Image Metamorphosis.
Image Stitching.
Toolbox for Differential Geometry on Triangle and Tetrahedra Meshes (FEM, Laplace, Poisson, Heat Flow ...)
Light field from stereo pairs.
🎵 Tkinter-based desktop app for finding lyrics online.
Marching-cubes algorithm (beta).
A mini renderer in Python.
Code and data for Neural Holography
Pado: differentiable simulation of light waves
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Photometric stereo algorithms in numpy and pytorch.
📈 poissonpy is a Python Poisson Equation library for scientific computing, image and video processing, and computer graphics.
🏓 Train an AI player to play Pong using Policy Gradient.
Just my python notes.
Zemax/ OpticStudio Extension using Python
Color quantization zoo.
Minimalistic seam-carving.
Stanford CS248 Assignment 3: Real-time Shading
🪁 shapex is a 3D shape descriptor library.