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cloudier's Introduction

Beta Kuang

Web developer at work, cross-platform app developer at home. Living in Beijing, China.

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cloudier's Issues

App crashing after account authorization

Retrofit works improperly when resource minification is enabled, causing requests returning null results. I will disable resource minification until I can deal with Retrofit and Proguard correctly.

Snackbar doesn't animate if any accessibility service is turned on

/**
 * Returns true if we should animate the Snackbar view in/out.
 */
boolean shouldAnimate() {
    return !mAccessibilityManager.isEnabled();
}

This is what Google expects. Generally speaking, accessibility services are meant to be used by the disabled. However in many cases they are also used by common users to achieve some automatic operations, for example I am using Greenify's automated hibernation service to kill apps. It's hard to decide whether this is a bug that should be solved, which may bring more confusion to the disabled users.

Unable to display images too large

A large image with size 427 * 7200 could not be displayed, and a warning message was thrown out:

OpenGLRenderer: Bitmap too large to be uploaded into a texture (427x7200, max=4096x4096)

Images in tweets are displayed into ImageViews by Picasso. Due to limit of OpenGL, the size of a texture could not go over a limited value (which depends on the device, e.g. 4096 on Nexus 5).

To solve this bug a compressor should be implemented to limit the size of images to be displayed.

F-Droid

Would you agree to have your app included at F-Droid? I've already requested packaging. If you'd go along, there's one minor issue that need to be fixed it seems:

gradle/wrapper/gradle.properties is missing distributionSha256Sum, unverified gradle download

Could you please fix that? Apart from this, everything seems to look fine and "ready-to-go".

Unable to display images too large

A large image with size 427 * 7200 could not be displayed, and a warning message was thrown out:

OpenGLRenderer: Bitmap too large to be uploaded into a texture (427x7200, max=4096x4096)

Images in tweets are displayed into ImageViews by Picasso. Due to limit of OpenGL, the size of a texture could not go over a limited value (which depends on the device, e.g. 4096 on Nexus 5).

To solve this bug a compressor should be implemented to limit the size of images to be displayed.

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