Related Issues (20)
- `animate_targets` should allow total blend weights greater than 1
- Shader Instancing example does not render additional instanced entites with respect to their Transforms HOT 1
- Add an illustration to the compass direction docs HOT 5
- the render of AmbientLight is not display correctly HOT 6
- AsyncComputeTaskPool blocking main thread on bevy 0.13+ for Linux HOT 14
- depth prepass not supported even when msaa is disabled HOT 6
- bevy_gltf improvements to decouple it from scene creation HOT 2
- Stochastic texture sampling HOT 1
- Command to efficiently drop matched archetypes and their tables
- Example script missing in compiler target
- closing the main window change UI in the second window HOT 2
- wgpu seems to ignore the wgpu::Limits config from RenderPlugin
- how to handle `PrimaryWindow` despawning HOT 3
- `set_physical_resolution` broken on macOS after winit `0.30`
- weird startup scaling issues on macOS after winit `0.30`
- Provide `entities_iter()` on `EntityMapper` to get an iterator of foreign entities
- Headless renderer SIGSEGV: invalid memory reference HOT 2
- Artifacts when rendering to a texture HOT 3
- Ordered `OnExit` and `OnEnter` HOT 2
- Texture atlas preprocessing & the art production pipeline. HOT 2
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