Comments (4)
It seems like the initial render is at scale_factor
1.0
and updates to the correct scale factor on the next frame.
from bevy.
No surprise, but bisected to #13366
from bevy.
Yeah, strongly suspect we're not setting the initial value correctly. If y'all can figure out a fix, ping me and I'll merge it for 0.14.
from bevy.
I think that what is generally going on is:
- We ask winit to create a window. We have no way of knowing what the scale factor is yet if we didn't override it.
- winit creates it and sends a resize event with the correct size / scale factor
- we don't respond to that event until a frame later.
I am not sure if this needs to be split off into a separate issue yet (will try to test on another platform), but I am also seeing scale_factor_override
not yielding the correct window size. edit: this seems mac specific and probably related.
Adding
primary_window: Some(Window {
resolution:
bevy::window::WindowResolution::default().with_scale_factor_override(2.0), // something not-1.0
..default()
}),
Results in fonts becoming larger, but the window stays the same size. (forever, it never gets resized)
from bevy.
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from bevy.