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Comments (4)

rparrett avatar rparrett commented on June 26, 2024 1

It seems like the initial render is at scale_factor 1.0 and updates to the correct scale factor on the next frame.

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rparrett avatar rparrett commented on June 26, 2024

No surprise, but bisected to #13366

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alice-i-cecile avatar alice-i-cecile commented on June 26, 2024

Yeah, strongly suspect we're not setting the initial value correctly. If y'all can figure out a fix, ping me and I'll merge it for 0.14.

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rparrett avatar rparrett commented on June 26, 2024

I think that what is generally going on is:

  • We ask winit to create a window. We have no way of knowing what the scale factor is yet if we didn't override it.
  • winit creates it and sends a resize event with the correct size / scale factor
  • we don't respond to that event until a frame later.

I am not sure if this needs to be split off into a separate issue yet (will try to test on another platform), but I am also seeing scale_factor_override not yielding the correct window size. edit: this seems mac specific and probably related.

Adding

primary_window: Some(Window {
    resolution:
        bevy::window::WindowResolution::default().with_scale_factor_override(2.0), // something not-1.0
    ..default()
}),

Results in fonts becoming larger, but the window stays the same size. (forever, it never gets resized)

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