Comments (1)
I would much prefer other tools for composition: I have been endlessly frustrated by style-inheritance in the past due to how poorly organized and difficult to reason about it is. That said, we need to at least demonstrate patterns to show how to build and compose styles, both for text and other UI elements.
I really like the list of text properties though, and want to have first class primitives (components maybe?) for all of those so users can quickly modify one property independently.
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Related Issues (20)
- closing the main window change UI in the second window HOT 2
- wgpu seems to ignore the wgpu::Limits config from RenderPlugin
- how to handle `PrimaryWindow` despawning HOT 3
- `set_physical_resolution` broken on macOS after winit `0.30`
- weird startup scaling issues on macOS after winit `0.30`
- Provide `entities_iter()` on `EntityMapper` to get an iterator of foreign entities
- Headless renderer SIGSEGV: invalid memory reference HOT 2
- Artifacts when rendering to a texture HOT 3
- Ordered `OnExit` and `OnEnter` HOT 2
- Texture atlas preprocessing & the art production pipeline. HOT 2
- Be more honest/precise about what mathematical primitive types and values are
- `CubicBezier` should not allow constructing discontinuous curves
- In `0.14.0-rc.2`, minimal app with `bevy_core_pipeline` crashes without `ktx2`, `zstd`, and `bevy_pbr` HOT 4
- the bevy will break down after use feature HOT 1
- Document methods relative to projection HOT 2
- bevy_state doesn't compile when only the `bevy_app` feature is enabled HOT 1
- EntityRef::get_ref should use the change ticks of the System (if it is called from within one) HOT 2
- `Color`-related convenience methods should be more permissive HOT 4
- Rendering Stutter/Ghosting on Vulkan Renderer HOT 2
- AppExit doesn't close the app if called on startup HOT 3
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