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This project forked from robrendell/owlcatkingmakermodcraftmagicitems

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Mod to add crafting of some magic items to Owlcat's Pathfinder: Kingmaker CRPG

C# 99.86% Batchfile 0.14%

owlcatkingmakermodcraftmagicitems's Introduction

This is the source for my mod to add crafting of magic items to Owlcat's Pathfinder: Kingmaker CRPG.

For details, see the mod page here: https://www.nexusmods.com/pathfinderkingmaker/mods/54

To Do

  • Someone reported swapping bonded ring between ring slots made it vanish.

  • After upgrading the Cloak of Sold Souls a few times its effects duplicate, I have 2 -4 penalties to con and I get +4 to necromancy spells DC. Cloak has special unequip rules - cast Dispel Magic, make DC 25 caster check or wearer dies and summon a daemon.

  • On load, Fast Healing 1 effect from regeneration ring becomes Fast Healing 5... doesn't change GUID?

  • It's possible to sell your bonded item to a merchant, and the "downgraded" version appears in your inventory, so you can re-equip it and do it again.

  • Rebase custom items on more valuable vanilla items? E.g. increasing the enhancement bonus of a magic weapon might change to being based on the vanilla weapon with that bonus.

  • Undead characters (Jaethal) eat rations and sleep normally. Could give them the benefits of Sustenance...

  • Enchantments with restrictions (such as Celestial "minimum +3") should be displayed in the UI.

  • Trailblazer's Helm can cast two different spells!

  • Enchanting mundane belts, rings, amulets, necklaces?

  • Request: Is it possible to add the option for bonus spell slots, for ring of wizardry.

  • Perhaps put the "Mod disabled" text into Strings_enGB.json anyway, so it can be translated? Load manually?

  • Crafting using mithral ingots, silver ingots etc. Consume like material components, reduce the required progress by say 150% of the sale price of the ingot (and can be done without having to go back to town to sell the ingot)

  • Remove assumption that GUIDs are 32 characters long, given more mods with custom GUIDs are becoming available.

  • In BuildCustomRecipeItemGuid, sort enchantments and remove GUIDs lexographically so blueprint is always the same.

  • Add "Fabricate" custom spell to instantly do mundane crafting, and to add special materials to existing items.

  • Ioun stone enchantments? Could also do as a specific item recipe, a la Bag of Holding.

  • Metamagic effects on spells

  • Dragonhide is called "dragonscale". Ironwood?

  • Request for https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/page-of-spell-knowledge/

  • In-game GUI

  • Bracers of archery (lesser/greater) - requires both Craft Wondrous Items and Craft Arms and Armor

  • Craft Construct? Either a build-your-own-pet, Eidolon style, or a Golem-in-a-bottle like arrangement.

there are some dragonhide equipment entities, but there doesn't seem to be any blueprints associated with them? EE_Armor_BreastplateDragonhideBlack_F 0e8cac2f5731bab47a491d68c64c687e EE_Armor_BreastplateDragonhideBlack_F EquipmentEntity Object 2786126 EE_Armor_BreastplateDragonhideBlue_F 4fda804453f14c84abe5675088143264 EE_Armor_BreastplateDragonhideBlue_F EquipmentEntity Object 2789596 EE_Armor_BreastplateDragonhideRed_F 9cbd42ee72bd9e04ab500893c2869d09 EE_Armor_BreastplateDragonhideRed_F EquipmentEntity Object 2790462 EE_Armor_BreastplateDragonhideWhite_F f668a7a4c2c7a5b459446aaed098e823 EE_Armor_BreastplateDragonhideWhite_F EquipmentEntity Object 2793650

owlcatkingmakermodcraftmagicitems's People

Contributors

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