GithubHelp home page GithubHelp logo

bhanditz / cocos2d-x Goto Github PK

View Code? Open in Web Editor NEW

This project forked from cocos2d/cocos2d-x

0.0 2.0 0.0 929.91 MB

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.

Home Page: http://www.cocos2d-x.org

CMake 0.49% Python 0.44% Shell 0.06% C++ 76.72% Objective-C 1.09% C 3.62% Makefile 0.18% Objective-C++ 1.29% Java 0.91% GLSL 0.27% JavaScript 7.82% Lua 7.01% HTML 0.02% Csound Document 0.02% PLSQL 0.06% CSS 0.01% PowerShell 0.01% Batchfile 0.01%

cocos2d-x's Introduction

cocos2d-x

Win32 Others
Build status Build Status

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, OS X, Windows, Linux and Web platforms.

Cocos2d-x Framework Architecture:

cocos2d-x is:

  • Fast
  • Free
  • Easy to use
  • Community supported

Git user attention

  1. Clone the repo from GitHub.

      $ git clone https://github.com/cocos2d/cocos2d-x.git
    
  2. After cloning the repo, please execute download-deps.py to download and install dependencies.

      $ cd cocos2d-x
      cocos2d-x $ python download-deps.py
    
  3. After running download-deps.py.

      cocos2d-x $ git submodule update --init
    

Download stable versions

How to start a new game

  1. Download the code from cocos2d download site or clone this repo (instructions above)
  2. Run setup.py
  3. Run the cocos script

Example:

$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame

You can also create a JS project or Lua project with -l js or -l lua.

Build and run a new project for Android

Cocos2d-x supports Android Studio. Simple open the proj.android directory from within the Android Studio environment. More information can be found in our documentation.

Build and run a new project for iOS

$ cocos run -p ios

Build and run a new project for OSX

$ cocos run -p mac

Build and run a new project for Linux

If you never run cocos2d-x on Linux, you need to install all dependencies by the script in cocos2d/build/install-deps-linux.sh

$ cd cocos2d-x/build
$ ./install-deps-linux.sh

Then

$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux

Run

$ bin/MyGame

Build and run new project for win32

$ cocos run -p win32

Build and run new project for web

Only JS project can be published to web platforms, so you will need to create a JS project first:

$ cocos new -l js WebGame

Then you can run your game in a web browser:

$ cocos run -p web

Or you can publish your game to publish/html5/ folder:

$ cocos run -p web -m release [--advanced]

Using CMake

Cocos2d-x supports CMake, a cross-platform build system. Example usage:

$ cd cocos2d-x
$ mkdir cmake-build && cd cmake-build
$ cmake ..

Documentations and samples

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Skeleton Animations: Spine and Armature support
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on mobile devices
  • Touch/Mouse/Keyboard on desktop
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
  • Resolution Independent
  • Language: C++, with Lua and JavaScript bindings
  • Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements

  • Mac OS X 10.7+, Xcode 8+
  • or Ubuntu 14.04+, CMake 3.1+
  • or Windows 7+, VS 2015
  • Python 2.7.5+(NOT Python 3)
  • NDK r16+ is required to build Android games
  • Android Studio 3.0.0+ to build Android games(tested with 3.0.0)
  • JRE or JDK 1.6+ is required for web publishing

Runtime Requirements

  • iOS 8.0+ for iPhone / iPad games
  • Android 3.0.0+ for Android
  • OS X v10.9+ for Mac games
  • Windows 7+ for Win games
  • Modern browsers and IE 9+ for web games

Running Tests

Select the test you want from Xcode Scheme chooser.

  • Cocos Console
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests

// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
  • For OS X / iOS
$ cd cocos2d-x/build
$ open cocos2d_tests.xcodeproj
  • For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ mkdir linux-build
$ cd linux-build
$ cmake ../..

Run Samples

$ bin/Debug/cpp-empty-test/cpp-empty-test
or
$ bin/Debug/lua-empty-test/lua-empty-test

You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target, you should make it to direct to a correct one. install-deps-linux.sh only has to be run once.

  • For Windows

Open the cocos2d-x/build/cocos2d-win32.sln

  • For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 14
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of -p is the API level, cocos2d-x supports from level 14.

Or you can import the project located at tests/cpp-empty-test/proj.android using Android Studio 3.0.0+.

Learning Resources

Spreading the word!

You can help us spread the word about cocos2d-x! We would surely appreciate it!

See what we are planning!

You can see exactly what we are planning to do with the Cocos family of products.

Where to get help

Contributing to the Project

Cocos2d-x is licensed under the MIT License. We welcome participation!

Did you find a bug? Do you have feature request? Do you want to merge a feature?

Contact us

cocos2d-x's People

Contributors

minggo avatar zilongshanren avatar cocosrobot avatar ricardoquesada avatar pandamicro avatar samuele3hu avatar super626 avatar dabingnn avatar wenhailin avatar stammen avatar j4m3z0r avatar yangws avatar angeltown avatar dualface avatar xiaofeng11 avatar boyu0 avatar folecr avatar nutty898 avatar mogemimi avatar darkdukey avatar pipu avatar jiusheng avatar chengstory avatar 2youyou2 avatar chuanweizhang2013 avatar rolandoam avatar geron-cn avatar carlomorgantinizynga avatar tangziwen avatar fusijie avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.