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comp1927-tfod's Introduction

The Fury of Dracula

This is our repository for The Fury of Dracula assignment 2 for COMP1927, semester 2, 2015.

To the group members

Check back on this page a lot throughout the project. I recommend having e-mail notifications every time a commit is made, as it'll tell you who's working on this, and what they've done. You don't have to sync every single time you edit the code, but it's recommended you commit every time you take a break.

Otherwise, check the issues page to see what needs to be done. If you're up for something, assign the issue to yourself so everyone knows you're working on it. If you need clarification or a discussion on an area, just post some comments on the issue.

There's (maybe) two deadlines that we need to hit, so make sure that we all do work consistently rather than at the last moment.

comp1927-tfod's People

Contributors

biendeo avatar brymo avatar siy34 avatar

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comp1927-tfod's Issues

Design the GameView ADT implementation

This part is probably the most important part of the assignment, as we'll be storing all the data that our viewer needs to do its work.

The easiest part will be filling out the functions required by the header file, but we can only start that after we've designed the struct gameView that stores all the data.

We should over-design this ADT part so that we can apply it to all three sections. Then we can just cut out the features we don't end up using in each one.

A common style?

We should decide on some style rules that we should follow. I'll list the criteria we have.

  • Line length: 72
  • Function arguments next to name: No

Eg.

int function ()
  • Parentheses on following lines: No

Eg.

int function() {
    ...
}
  • Spaces between brackets and arguments of functions: No

Eg.

function(a, b)
  • Tabs or spaces: Tabs

Comment on what style you think we should use. Any other criteria you think of, write it in the comments.

Things to assign!

  • Increase the GameView's trail by 5.
  • Change the Map ADT.
  • Finish up the HunterView.
  • Parse all the input in newGameView().
  • Fix the search in connectedLocations().
  • Some Dracula specific stuff in DracView.
  • A Set ADT for the connectedLocations().

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