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A cross platform (wasm included) networking library!

License: MIT License

Rust 100.00%
bevy gamdev game-development network-programming networking wasm

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bootleg_networking's Issues

Server stops working when a client disconnects

When I connect with multiple clients to the server and I disconnect from one client, the server stops working. I also can't seem to receive the disconnect event when a client disconnects.

I am on windows using Bevy 0.7.

Rooms

Is there some kind of default way / batteries included way of implementing rooms? i.e. let clients connect to a room and only receive messages sent to that room. I suspect the channel ID might be useful for this?

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