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View Code? Open in Web Editor NEWA cross platform (wasm included) networking library!
License: MIT License
A cross platform (wasm included) networking library!
License: MIT License
When I connect with multiple clients to the server and I disconnect from one client, the server stops working. I also can't seem to receive the disconnect event when a client disconnects.
I am on windows using Bevy 0.7.
Is there some kind of default way / batteries included way of implementing rooms? i.e. let clients connect to a room and only receive messages sent to that room. I suspect the channel ID might be useful for this?
There should be an event when a client disconnects from a server, to handle game things, like despawning entities etc.
I'm getting the Blocked loading mixed active content
error when my WASM-Client tries to connect to the server.
Is there a way to use SSL in the server implementation?
If not, is there a way to trick Firefox into establishing the WebRTC connection anyways?
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