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spacehud's Introduction

SpaceHUD

Built from the ashes of SentryHUD into the Great Beyond

Having Issues?

Check out the GitHub wiki here and see if it has the answers you need.

If you have an issue you can make one on the issues page of this repository.

Contact me

If you still have issues, contact me here. Discord is the best way to reach me and I am usually on there most of the time. Try to avoid adding me and instead just send me a message. My DMs are open.

If you want help editing the HUD or making your own HUD, check out the HUDs.TF Discord (Discord invite) and they can help you.

spacehud's People

Contributors

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Stargazers

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Watchers

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spacehud's Issues

Faintly visible Settings sliders/Text in Highlighted fields

Having now spent a whole day playing TF2 with your hud I have to say, I really, really like it. I might even finally ditch ToonHud after 6 years. (has it really been that long‽)

uhm, anyway

I have noticed that certain UI elements seem to blend into one another due to a lack of contrast, which makes them very difficult to see. It mainly applies to the Settings sliders and Text in fields that become highlighted when hovering over them.

  • For reference I have attached an image that shows two pairs of comparison shots between your hud and TF2's default one (the mouse cursor is in the same place in each pair)

SpaceHUD Settings

Other than that, no other issues to report. I'll be on the lookout and keep you posted when I find anything else.

Flicker + font issues on linux

i don't know if this is a linux-specific issue but the main wallpaper haves some very weird flicking issues (it doesn't loads until you open something like loadout and when it does, uhhhh Stripes Everywhere!)

image

Slightly off-center Metal counter in respect to the Crosshair

Back at it again with another suggestion.
While playing Engineer I noticed that the metal counter appeared slightly off-center in respect to the crosshair. So, I loaded up an empty map and got testing.

  • I tested multiple crosshair types with multiple sizes for each
    The metal counter was always misaligned by about the same amount, which means that it isn't crosshair specific.

Here's what I found (see included image for reference [left is default, right is adjusted]):

By changing the "xpos" value in spacehud\resource\ui\hudaccountpanel.res I was able to bring the counter as close to the center as the game would allow. I settled on a value of 2.

  • I tried decimal values, but the game would always round them down to the nearest whole number.

Additionally, I also adjusted the "ypos" value to 2, moving the counter down ever so slightly. (a value of 4 or even 8 also works)

  • Helps with obscuring the misalignment and improves visibility around the crosshair.

Metal counter alignment

That being said, I am not in any way a hud making expert. There might be a better way to go about this that I just don't know about. This one is at least guaranteed to work (which is nice).

That's all for now. Good luck and take care.

Demoman meters overlap

The cannon and shield charge meters overlap. The hud will only show the loose cannon meter even if you have a shield equiped and will only show the shield when holding a melee.

Suggestion for casual/competitive badge switch

Screenshot_20230723_015108

This button is incredibly small compared to the other buttons. If at all possible, have the 'Casual'/'Competitive' string to the right of the badge act as a dropdown (and include a '⌄' character).

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