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unitstax's Introduction

TODO

  • Show a health bar over the unit

  • Change the grid size to 5x5 and make the tile bigger than the unit (allowing a health bar)

  • Leveling Unit

  • Need X unit killed to levelup (each enemy level give 1 xp)

  • Each level will affect the stats at the same rate

  • Odd = HP, Even = Atk

  • Stats of Unit should be static (since it's the same)

  • MaxHP, Atk, level, toLevel

  • Need to save:

  • Unit Name

  • Current Level

  • To Level

  • Generate decks (for player and enemy)

  • Better AI

  • Using a Gambit System similar to FF12, syntax: Target: Action ? Treshold, ex:

  • Ally: heal < 50%

  • Foe: Attack < 10%

  • Different Map Tile

  • Some tile should be not walkable

  • Some tile should give bonuses

  • Unit around

  • When a unit from the same player is near, some bonus should happen (it: when 2 or more peons are adjacent, they all get a +X to health, where X is 2 * number of peons)

Levelup formula (from Disgaea)

round( 0.04 * (level ^ 3) + 0.8 * (level ^ 2) + 2 * level)

IDEAS / NTH

  • When an unit with a drop abilities (damage every neighboors) is dragged, show the tiles it will affect
  • When an unit is dragged, it will show with the enemy health bar which will be the result of the fight (if the enemy will be killed or hurt...)

unitstax's People

Contributors

birkoss avatar

Watchers

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