-
Show a health bar over the unit
-
Change the grid size to 5x5 and make the tile bigger than the unit (allowing a health bar)
-
Leveling Unit
-
Need X unit killed to levelup (each enemy level give 1 xp)
-
Each level will affect the stats at the same rate
-
Odd = HP, Even = Atk
-
Stats of Unit should be static (since it's the same)
-
MaxHP, Atk, level, toLevel
-
Need to save:
-
Unit Name
-
Current Level
-
To Level
-
Generate decks (for player and enemy)
-
Better AI
-
Using a Gambit System similar to FF12, syntax: Target: Action ? Treshold, ex:
-
Ally: heal < 50%
-
Foe: Attack < 10%
-
Different Map Tile
-
Some tile should be not walkable
-
Some tile should give bonuses
-
Unit around
-
When a unit from the same player is near, some bonus should happen (it: when 2 or more peons are adjacent, they all get a +X to health, where X is 2 * number of peons)
round( 0.04 * (level ^ 3) + 0.8 * (level ^ 2) + 2 * level)
- When an unit with a drop abilities (damage every neighboors) is dragged, show the tiles it will affect
- When an unit is dragged, it will show with the enemy health bar which will be the result of the fight (if the enemy will be killed or hurt...)