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kzng ewilletts

drivers-ed's Issues

Real Brands

I noticed in the city artwork a few copyrighted companies logos such as pizza hut and pepsi we need to remove them we have not gotten legal permission to use these could get charged with copyright infringement I don't care what we use to replace them but they must not be real life companies of brands.

I need better models.

I need road models:

a 1x1 straight road segment =

a 1x2 straight road segment ==

a 1x5 straight road segment =====

a 1x1 90 degree turn L

                                         x ll x

a 2x3 3way intersection = + =

                                         x ll x

a 3x3 4way intersection = + =

x ll x

Wiki

Create the wiki for our amazing project. Add stuff to the wiki. Give a general description or whatever of the workflow we have been talking about.

I cannot see the buildings

in the mesh filter component for each building it says missing(mesh) i have maya i have unity 4.6.5 the only thing i can think that would cause the problem is that the models have not been uploaded to github if you could fix this that would help

branches

If you could make a branch for each of the different aspects of the game (models, scripts, assets, etc) and put the files in the corresponding branches that would be great

City Model

I will be pushing the city model as soon as possible. Unfortunately, the model itself is bigger than Github will allow, so I will have to break the model up into smaller pieces. The city generator is pretty much done, so I will push everything as soon as I break up the city model.

Unity project file

I will post the world file i need everyone to clone the file then do all of there testing in that file and save them as new scenes then commit there work and push it to the master branch so i can make game objects interact with the environment and make adjustments based on the unity engine

Trees

The tree model files are not uploaded.

Models

Get a good car model correctly imported into Unity, with working shaders, textures, and materials.

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