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๐ŸŒŠ A capable pixelflut server written in Rust ๐Ÿฆ€

License: GNU General Public License v3.0

Shell 0.11% Rust 98.08% WGSL 1.81%
io-uring linux pixelflut pixelflut-server rust

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wellenbrecher's Issues

faster? pixelflut server

I just stumbled upon this server, and noticed the speed claim, but https://github.com/sbernauer/breakwater seems to be faster. On the newest benchmark, it's twice as fast as shoreline, compared to ~1.5x speedup of wellenbrecher compared to shoreline. I'd be interested to see direct comparisons between the two.

Disclosure: I partially worked on that server.

Segfault after restart with increased canvas size

Hi,
I tried out wellenbrecher, and I get a segfault under certain circumstances.

Steps to reproduce:

  1. Start wellenbrecher with default parameters
  2. stop wellenbrecher
  3. start wellenbrecher with a larger screen size (e.g. 1920ร—1080)
  4. let a client write all over the canvas

Expected result: The pixels get printed in the expected area.
Actual result: wellenbrecher gets terminated because of a segmentation fault.

Additionally: The canvas is persisted between restarts. I tried to figure out where and how to reset it, but I was unsuccessful. Maybe that can go into the README.md as well?

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