I'm a physics graduate with a bent for computing working in neutrino phenomenology. I spend my time thinking about how to marry fast execution speeds with particle physics and trying to hack together robust software for high energy physics.
Having started my programming career as a modder for the GTA series of games over a decade ago, these days I keep hopping between
- scientific computing
- numerical analysis
- data science
- AI
- web dev
- mobile dev
- game dev
- systems engineering
- computation theory
- programming language design & type theory
in no particular order.
Find me tinkering at
- bkataru's workshop
- bkataru's recreations
- bkataru's experiments
- bkataru's playgrounds
- bkataru's forks
Check out The Impulses Project, my love letter to the field of software engineering.