A second year project I completed at Telford College of Arts and Technology.
To create a 2D fast-paced puzzle game that involves a player moving a ball through a variety of coloured walls. For example: a white ball is able to move through white walls, but not of any other colour (the same for green, blue, red etc.). Grey "steel" walls cannot be penetrated regardless of the ball's colour. As the game progresses, extra obstacles are presented to the player, such as avoiding spikes and collecting coins - before you can reach the finish flag.
The original game (MazeBlaze) was used for an individual 2nd year project at college in May 2015. Using the OOP (Object-Oriented Programming) knowledge I gained from my first year of university. I decided to remake the game so that it was more efficient and reused more code.
C# - XNA Game Studio 4
This project has almost been completed - a little bit of improvement on the collision detection system between the wall and the ball is required. As well as that, it needs some more levels!