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Streamline and automate texture and node creation in Blender's Shader Editor.

Python 100.00%
automation blender blenderaddon cycles eevee nodetree texture utility

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nodemaster's Issues

Bug

Python: Traceback (most recent call last):
File "REDACTED", line 286, in execute
setNodes(texturesFolder,bpy.context.scene.auto_tex_props)
File "REDACTED", line 155, in setNodes
node_tree = mat.node_tree
AttributeError: 'NoneType' object has no attribute 'node_tree'

Issue:
No error handling for no material selected.

[Suggestion] Normal map conversion and other channel packed textures

Hi, I've couple of suggestions if you don't mind.

  • for Normal map to add conversion from DirectX to OpenGL based on suffix/ check box.

  • as for channel packed textures, it would be great if we could adjust what each channels for with a drop down menu in case people have different method like MRAO, RMAO etc. instead of ORM.

thanks
image

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