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Home Page: https://dawn-of-man-mod-gen.netlify.app/
Dawn of Man - Mod Generator v2.6
Home Page: https://dawn-of-man-mod-gen.netlify.app/
Consider the following XML as an example:
<?xml version="1.0" encoding="utf-8"?>
<scenario>
<events>
<event>
<condition type="NewGame"/>
<actions>
<action type="SetRaider" era="IronAge" hardcore_timer="25y" entity_types="primitive_human" min="19" max="24" period="1.25y" variance="0.5y" extra_raider_per_population="40"/>
</actions>
</event>
</events>
</scenario>
Increasing the max
value more than the limit removes the action from being parsed. Same applies to all numeric
attributes of all actions.
According to the Builtin Scenarios
, there are some events with the id
attribute but unfortunately Event
form has no such field to name an event. Please implement this too.
Just to let you know. It is possible to override the "height values" where trees spawn in the environment file. I just don't use it (often). But it might be a nice addition to your Generator if you plan to polish it.
Code looks like this:
<tree_override_prototype> <id value="Spruce"/> <min_altitude value="0" /> <max_altitude value="14"/> </tree_override_prototype>
There are no "Steel-Deposits" in the game.
Have a look at madrugas builtin environments too ;-)
http://madrugaworks.com/dawnofman/files/BuiltinEnvironments.zip
Simplifying overcomplex UI elements and long remove vertical scroll.
Implementing side-by-side functionality for elements and editor.
These changes aim to improve user experience and streamline user experience.
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