old deprecated project
- P pause
- D delete all objects
- Arrows when pointing object changing velocity
- left mouse button - create object
- right mouse button delete pointed object
- scroll on object, change mass of pointed object simple gravity model based on fragment of code from SFMLGameDevelopmentByExample how its look: https://www.youtube.com/watch?v=h9A_TVfsDaE&feature=youtu.be (key Event)https://www.youtube.com/watch?v=hriBZ-HKZlg&feature=youtu.be