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dsp_mod's Issues

Current latest release not functioning in latest DSP version

The current latest version of CompressSave, 1.1.7, is not working with the latest version of Dyson Sphere Program (0.9.24.11209)

It seems that the entire mod is broken. Compressed saves cannot be loaded, compressed saves cannot be decompressed.

Reinstalling a compatible version of Dyson Sphere Program (0.8.x), decompressing the save, and then reinstalling latest version (0.9.24.11029) and loading the decompressed save does NOT work. Loading the save into the latest version (0.9.24.11029) results in an error, the save not loading, and the game needing to be restarted.

机甲DIY系统问题导致坏档能恢复么

看到1.1.9中因为DIY系统问题暂时关闭了压缩存档,想问下存档能恢复么?上一次备份的非压缩存档在30小时前了,求一个恢复工具,或者指点下怎么能手动恢复也行

一个问题?

日志输出:
[Info : BepInEx] Loading [CompressSave 1.1.7]
[Info : Console] Error: System.EntryPointNotFoundException: No matching entry point found for CalCompressOutBufferSize in LZ4.LZ4API
at MonoMod.Utils.DynDll.InternalResolveDynDllImports (System.Type type, System.Object instance, System.Collections.Generic.Dictionary2[TKey,TValue] mappings) [0x0018d] in <43bfc4c6532a47f6b28212e11323aa80>:0 at MonoMod.Utils.DynDll.ResolveDynDllImports (System.Type type, System.Collections.Generic.Dictionary2[TKey,TValue] mappings) [0x00000] in <43bfc4c6532a47f6b28212e11323aa80>:0
at LZ4.LZ4API..cctor () [0x000a2] in <41801b8e7ede4effad1439a4689ae3aa>:0
[Info : Console] System.NullReferenceException: Object reference not set to an instance of an object
at LZ4.LZ4CompressionStream.CreateBuffer (System.Int32 ExBufferSize) [0x00008] in <41801b8e7ede4effad1439a4689ae3aa>:0
[Warning:CompressSave] LZ4.dll is not avaliable.
用的BepInEx是https://dsp.thunderstore.io/package/xiaoye97/BepInEx/
版本5.4.11。

Not a issue, but question regarding the mod

I have a 5900x, and can compress with LZMA2 quite fast. Does this mod's compression method compress this sort of save format even more? And is it multithreaded for saves to compress as fast as there's cores/threads for it?

Broken in update version 0.8.20.7962

Hi,

The latest update has broken the mod. Had to manually decompress the file but that worked fine. It's a very useful mod, if you can make it work again that would be great. Thanks!

Mod doesn't let the game launch.

Here's an output of Bepinex console when trying to launch the game with just this one mod installed. These messages are spammed non-stop, the game loading doesn't go past "Almost there..."
unknown

Error: System.EntryPointNotFoundException: No matching entry point found for CalCompressOutBufferSize in LZ4.LZ4API

[Message:   BepInEx] BepInEx 5.4.18.0 - DSPGAME (2021/2/9 17:43:41)
[Info   :   BepInEx] Running under Unity v2018.4.12.5889476
[Info   :   BepInEx] CLR runtime version: 4.0.30319.17020
[Info   :   BepInEx] Supports SRE: False
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.18.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 1 plugins to load
[Info   :   BepInEx] Loading [CompressSave 1.1.7]
[Info   :   Console] Error: System.EntryPointNotFoundException: No matching entry point found for CalCompressOutBufferSize in LZ4.LZ4API
  at MonoMod.Utils.DynDll.InternalResolveDynDllImports (System.Type type, System.Object instance, System.Collections.Generic.Dictionary`2[TKey,TValue] mappings) [0x0018d] in <5f90dad3071341a6a36a73b8614e5b1b>:0 
  at MonoMod.Utils.DynDll.ResolveDynDllImports (System.Type type, System.Collections.Generic.Dictionary`2[TKey,TValue] mappings) [0x00000] in <5f90dad3071341a6a36a73b8614e5b1b>:0 
  at LZ4.LZ4API..cctor () [0x000a2] in <31135d82fbf5469f922a25eab9148260>:0 
[Info   :   Console] System.NullReferenceException: Object reference not set to an instance of an object
  at LZ4.LZ4CompressionStream.CreateBuffer (System.Int32 ExBufferSize) [0x00008] in <31135d82fbf5469f922a25eab9148260>:0 
[Warning:CompressSave] LZ4.dll is not avaliable.
[Message:   BepInEx] Chainloader startup complete

这个问题怎么解决?

无法加载压缩存档以及解压后的压缩存档

存档版本0.9.24.11209
可能和mod有关,以下是mod列表
xiaoye97-BepInEx-5.4.17
Allz-EnableMilkyWayGalaxy-1.1.1
kumor-AutoBuild-1.0.4
brokenmass-RailgunsRetargeting-1.3.3
Cyh-AutoStellarNavigation-1.0.4
GreyHak-DSP_Belt_Reverse_Direction-1.1.5
brotchie-MinerInfo-1.0.1
blacksnipebiu-Multfuntion_mod-2.0.8
PhantomGamers-IlLine-1.0.0
nebula-NebulaMultiplayerModApi-1.1.2
nebula-NebulaMultiplayerMod-0.7.10//没有开
CommonAPI-CommonAPI-1.3.4
xiaoye97-LDBTool-2.0.5
kremnev8-BlueprintTweaks-1.4.1
aekoch-UnlimitedFoundations-1.0.1
CommonAPI-DSPModSave-1.1.3
Shad0wlife-AssemblerUI-2.2.1
Gimbalhawk-AutoLogisticsDroneSetup-1.4.1
bluedoom-CompressSave-1.1.8
blacksnipebiu-Auxilaryfunction-1.4.7
HarriXS-More_Replication-1.3.1
testpushpleaseignore-Power_Network_Manager-0.0.6//没有开
Raptor-UncoverFoundationedOceans-0.0.1
brokenmass-BetterStats-1.3.3
Semar-Bottleneck-0.1.4
目前存档大小1.5g(一天前,正常保存)/1.9g(解压)(中间我没有做出很大的改变)
报错信息(压缩和压缩后解压的存档报错相同):
游戏运行错误!存档文件版本不兼容或者已经损坏。
EndOfStreamExteption:Unable to read beyond the end of the stream.
System.IO.BinaryReader.ReadByte ()(at address)
MethaAppearance.Import(System.IO.BinaryReader r)(at address)
Mecha.Import(System.IO.BinaryReader r)(at address)
Player.Import(System.IO.BinaryReader r)(at address)
Gamedata.Import(System.IO.BinaryReader r)(at address)
Gamesave.LoadCurrentGame(System.String saveName)(at address)
UnityEngine.Debug:LogException(Exception)
GameSave.LoadCurrentGame(String)
GameMain:Start()

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