blueskythlikesclouds / hedgegi Goto Github PK
View Code? Open in Web Editor NEWGI baker for Hedgehog Engine games
License: MIT License
GI baker for Hedgehog Engine games
License: MIT License
Scene Saving:
Currently it is not possible for a user to save scene settings in HedgeGI, IE - scene specific Sky Intensity, etc. Being able to save your scene settings and work from them later would be a big boost for user experience.
Omni Shadow Casting
An option to disable shadow casting on Omnis would be useful for certain use cases.
Lightfield Settings/Visualization
Currently Lightfield settings do not have any way for the user to intuitively understand them. Tooltips when hovering over them would be a big help. Additionally, being able to visualize the lightfield within editor can help users understand how these values work as well.
Lightfield Zones
Currently HedgeGI generates lightfield across all geometry in the scene. If a user wants to only target areas where the player can interact, they must create an entirely separate stage import with only the required geometry.
For future functionality, I believe we should have the ability for a user to designate areas where lightfield should be generated. Whether by drawing on the scene, or even through the use of simple cube volumes.
Material Editing
While this may be outside the scope of the project, I believe that being able to modify materials within the editor and see how the changes contribute to the would be extremely useful. One major usecase would be emissive materials and their contribution to GI.
GIAtlas Resolution Reference
The ability to point HedgeGI to the Render Output List generated by GIAtlas Converter would be a big help towards cutting down on rendering times.
While this makes sense in 99% of cases, it would be very useful to have the feature to toggle this on a per-mesh basis similar to Unity3d. There are certain circumstances where the user may want to have a light cast through a mesh.
Going to write this stuff down so I don't forget.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.