bmaupin / civ5save-editor Goto Github PK
View Code? Open in Web Editor NEWCivilization V save editor
Home Page: https://bmaupin.github.io/civ5save-editor/
License: MIT License
Civilization V save editor
Home Page: https://bmaupin.github.io/civ5save-editor/
License: MIT License
Chrome Version 65.0.3325.162
Error message: Offset is outside the bounds of the DataView
A.k.a. Title
my email is [email protected] i have got it on smartphone so you can reach me in everytime, my question is could you modify your broswer program to modify from ai to human or from human to ai ? so i could convert a file from hotseat to sigle player and viceversa. Thank you
Received the following error while trying to load a save file:
The following error was encountered when trying to open the save file: failure parsing save at property section19SkipUsername
Please try another file or use the link on the left to report a bug.
I'm running Civ5 from Steam with latest updates, this tool worked fine to load and edit a saved game's properties like "Cultural Overview UI" and I played the resulting file without issues, but after saving and exiting the game I now get his error while trying to open that save file.
The migration is already done, so it should just be a matter of updating README.md à la bmaupin/go-epub@8dc2323
Safari
Version 13.0.3 (15608.3.10.1.4)
It says: Failure parsing save at property section19Map
Amusingly, I can open all my multiplayer saves except the one I want to edit.
Thanks for the help
N/A
Hi. thank you for read my writing.
first. Im south korean. sorry for my bad english. please understand me
i had moved to your change the civ5save web site.
it is my long time dream.
but im really want to change the file. more add AI players
I have civ5save cloud file. it file is have 22 player slot. it file is yet no start game. only waiting room.
i very really want to 43player slot waiting room file.
do you fix for me? please...
if you want my 22player slot waiting room file? i can send to you. give me your email address.
this is my email address ☞ [email protected]
thank you for read my writing. and im waiting for your answer!!
Clicking Open save file or Demo starts the progress spinner and then nothing else happens. No errors or other messages appear in the console.
Also affects Safari 9.
I changed the turn order from simultaneous to sequential in a 1 vs 1 Internet game. Now, when I load the modified save game, and both players re-join, something is wrong. Both players are always waiting for the other to continue. It is impossible to make a turn on either side to continue the game. I tried loading it several times with the same result.
played this multiplayer game and host started it with wrong turn mode (hybrid). found out about this editor later around turn 100 and changed it to simultanious. we played fine but when i saved it and tried to reload it, it just crashes after the load. sometimes i can play 1 turn before crashing
last save file
Firefox 64.0
a.Civ5Save: offset is outside the bounds of the DataView
b.Civ5Save: Failure parsing save at property section30TxtKeyMapSize
Vox Populi 12-18-1
Google Chrome
Version 79.0.3945.88 (Official Build) (64-bit)
I uploaded Pacal_0259 AD-1978.Civ5Save
from Macintosh HD ▸ Users ▸ seth ▸ Library ▸ Application Support ▸ Sid Meier's Civilization 5 ▸ Saves ▸ single
to https://bmaupin.github.io/civ5save-editor/ using the "Open save file" button and got the follow message:
The following error was encountered when trying to open the save file:
Failure parsing save at property section19SkipUsername
Please try another file or use the link on the left to report a bug.
Not mods, but DLC:
Deadline is 2023-07-01
Seems like the google analytics tag will need to be updated, e.g.
<!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-XXXXXXXXXX"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-XXXXXXXXXX');
</script>
I ran into this issue when running the editor on a recent save. It happens on every autosave that I have with the world aswell. The world is unmodded with all DLC enabled. I've attached the save for reference below.
Since it doesn't register itself as a mod, we need to figure out a different way to detect if it's installed.
Supposedly it's installed as DLC instead of a mod, but it doesn't show up in the list of DLC in the save file.
We could potentially do something similar like what we do for the game build: scan the file ahead for a specific string, such as some of the custom game options added by Vox Populi, e.g. https://github.com/LoneGazebo/Community-Patch-DLL/blob/94a379dee71754fbb44eb545dbb832960abdd284/Community%20Patch/Core%20Files/Core%20Changes/CoreChanges.sql#L4
More information and test save files here: #8 (comment)
Is there any chance of getting this to work with Beyond Earth (and Rising Tide)?
From exterior appearances, it looks like the game mechanics, engine, and thus save format are basically equivalent to Civ V's.
However, the victory types are different and the other flags do have different names— "Allow policy saving" is "Allow virtue saving", "Allow promotion saving" is "Allow veterancy saving" or something, "barbarians" are "aliens", etc.
Idk how deep of a change that implies? Most of the BE properties are just UI reskins I think, and from a quick skim of this codebase, it seems like the design of this app is robust enough to access different properties without many deep/hard-coded changes to the parser.
Adapting this existing project seems like a much better starting point than trying to start a new one. And, though I don't mean to act demanding or anything, the developer of this project is probably one of few people outside of the original Firaxis team that already knows how the apparently undocumented save format is structured, and has an established project to read and edit them.
In a hex editor, frankly the V and BE file formats look very similar— Virtually indistinguishable, except for civ/game/DLC names.
Currently the app simply errors because the "File signature does not match". If the current developer is open to taking a shot at supporting BE, I can supply test save files if needed.
I'm curious as to whether conversion from hotseat to simultaneous multiplayer and back has been tried and is possible or not?
Is it feasible to just edit the multiplayer mode and turn type or are there restrictions which make this not achievable?
I may try editing it if it hasn't been tried but thought I'd ask incase it has and isn't possible
google chrome the newest one
trying to edit a save file on civ 6 says my file isnt readable
cant share the file
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