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3drpg's Issues
Collision masks
There needs to be a way of defining the area entities can move within a scene. This can be done with a 3d mesh that can be created to match the 2d background. A scene should be able to specify the collision mask it wants to use.
Allow the character to move.
Character movement code should stay on the C++ side. A scene should be able to mark an entity as the player character.
2D background overlay
A scene should be able to specify a texture to use as a background. For now it's fine to be only one layer, though in the future we will probably want the ability for entities to go behind things in the 2D background.
Find some decent test animated character models.
Some old quake MD3 models would probably do.
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