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3drpg's Issues

Collision masks

There needs to be a way of defining the area entities can move within a scene. This can be done with a 3d mesh that can be created to match the 2d background. A scene should be able to specify the collision mask it wants to use.

Allow the character to move.

Character movement code should stay on the C++ side. A scene should be able to mark an entity as the player character.

2D background overlay

A scene should be able to specify a texture to use as a background. For now it's fine to be only one layer, though in the future we will probably want the ability for entities to go behind things in the 2D background.

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