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This project forked from zireael07/freeroamroguelikeracerprototype

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A 3D free roam racer in a procedurally generated map

License: MIT License

GDScript 87.82% GLSL 2.38% GAP 9.62% Shell 0.18%

freeroamroguelikeracerprototype's Introduction

FreeRoamRoguelikeRacerPrototype

This is a Godot 3.3. project.

For a 2.1.4 version (missing many features), see the 2.1.4 branch.

Mostly an exploration of procedural generation of roads/city.

Features

  • main menu
  • loading screen
  • procedural map
  • procedural placement of time trial, speed trap and race markers (and finish markers if applicable)
  • race multiple opponents at a time
  • procedural generation of road segments (straight/curved)
  • procedural placement of said segments
  • procedural T and 4-way intersections
  • procedurally connecting intersections
  • procedural buildings
  • procedural car
  • car visual mesh deforms on hit
  • pause menu
  • rear view mirror in cockpit view
  • two kinds of AI (traffic and racer)
  • 2d minimap using a viewport and a camera

Keys

  • Arrows or WASD to drive (or an on-screen joystick for mouse steering as an option)
  • R to reset car on the wheels
  • C to switch between cockpit and chase cameras
  • Q/E to peek left/right in cockpit camera
  • Z for the camera to look back
  • T to switch to a top-down debug camera

freeroamroguelikeracerprototype's People

Contributors

zireael07 avatar aaronfranke avatar

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