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Demonstrates an issue with Godot 4.0 RayCast3D's 'target_position` not returning a correct position.

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gd-raycast-issue's Introduction

Godot 4.0 Raycast Issue

Demonstrates an issue with Godot 4.0 RayCast3D's 'target_position` not returning a correct position.

Setup instructions

  • Load the RayCast40 project in Godot 4 Beta 1 and hit play. The mesh should appear at the end of the ray but doesn't.
  • Load the RayCast35 project in Godot 3.5 and hit play. The mesh appears correctly at the end of the ray with the same code and scene setup.

gd-raycast-issue's People

Contributors

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