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WIP editor for Godot Engine. Supports C++, Rust and GDNative projects

License: GNU General Public License v3.0

C++ 97.40% Python 1.97% Rust 0.19% GDScript 0.44%

gdstudio's Introduction

GDStudio (WIP)

A Code Editor made with Godot Engine. Can be used for C++ and Rust, and has helper functions to work with Godot's GDNative module.

Latest Version: 0.2.1

Compiling

I have only tested this on Windows, but in theory it should work on other systems

  • Install Python and then Install scons
  • Clone this repo
git clone --recursive https://github.com/sdtv9507/GDStudio
  • Open the cmd/shell at "addons/GDStudio/Scripts"
  • Type "scons platform=windows" or "scons platform=x11" without the quotes.

Projects tab has the features I want to implement for the next version and the bugs I have found while testing.

Please, open an issue if you encounter any bugs.

Changelog

Version 0.2.1

  • Add autocomplete for Keywords and identifiers for both Rust and C++
  • Add a button to Reset Global Settings to Default
  • Add an option to use custom resolutions
  • Add an "About" popup panel
  • Fix bugs for autocomplete, tree sitter parsing, and others

Screenshots

Alt text

gdstudio's People

Contributors

sdtv9507 avatar

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