A coffee-break roguelike made with Godot game engine.
Deployment to web & upload to GitHub static pageAdd TileMap & TileSet for the dungeon floorCreate a static dungeon floor for testingAdd an object layer (another TileMap?)Add the playerAdd an enemyAdd scheduler for player & enemy actionsAdd movement actionAdd basic player movement- Add player attributes
- Add enemy attributes
- Add game log
- Add attack action
- Implement basic combat mechanics
- Add simple AI & basic enemy movement
- Other stuff in a random order
- Items
- Inventory
- Equipment
- UI for player stats
- Item effects
- AI variations
- Database for enemies & items
- Fog & light
- Dungeon generator
- Infinite amount of dungeon floors