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WIP - Native Chroma SDK plugin for Godot

C++ 50.88% C 24.26% GDScript 24.86% HTML 0.01%

godot_chromasdk's Introduction

Godot Chroma SDK Plugin

Note: The Chroma SDK for Godot plugin is for the Windows platform only!

Project Setup

cd C:\Public
  • Clone the Godot project (3.0 is actually the old version so get the main version)
mkdir gdnative_cpp_example
cd gdnative_cpp_example
git init
git submodule add https://github.com/GodotNativeTools/godot-cpp
cd godot-cpp
git submodule update --init
cd ..
  • Update the submodules from the gdnative_cpp_example folder
git submodule update --init --recursive
  • Download the 64-bit standard version of Godot

  • Build the C++ bindings from the gdnative_cpp_example folder

"%USERPROFILE%\Downloads\Godot\Godot_v3.2.1-stable_win64.exe" --gdnative-generate-json-api api.json
c:\Python27\python.exe -m pip install scons
  • Make sure your target Python version is first in the path if you have multiple versions installed.
SET PATH=C:\Python27;%PATH%
  • Generate the C++ bindings from the gdnative_cpp_example folder
cd godot-cpp
"%USERPROFILE%\Downloads\Godot\scons-3.1.2\script\scons.bat" platform=windows generate_bindings=yes -j4
  • Add C++ include folders to the project

C:\Public\gdnative_cpp_example\godot-cpp\include;C:\Public\gdnative_cpp_example\godot-cpp\include\core;C:\Public\gdnative_cpp_example\godot-cpp\godot_headers;C:\Public\gdnative_cpp_example\godot-cpp\include\gen

  • Add the godot library to the project
libgodot-cpp.windows.debug.default.lib
  • Add to Linker General Additional Library Directories
C:\Public\gdnative_cpp_example\godot-cpp\bin

Next Steps

Sample Projects

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