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hop is dungeon crawler jam game
We need to change font for text. Current font is very hard to read.
If lists have same titles, then new one will not be added to the book
Players don't understand how to speak to cast spells. We should describe input process more meaningful.
Maybe we need to change the spell description in the book?
Players don't know what object can be interacted. So we need to highlight this objects somehow.
Add speech recognition tools to our project.
We need:
Both for windows and linux.
The issue will be closed, when:
Jump between plane must consist of:
Vision must be distorted while going through the portal.
Make GUI
Esc in the pause menu is not working. I didn't check it, but one of the players said, that it is.
It would be better if we'll add phonetic notations for spells in the spell book.
Bars animation sucks. We need to add a block on top of the bars or change animation.
Spells dict uses wrong pronunciation
Plane info has to be in Player or singleton.
We already have transition between planes, but we also need transition between locations.
The transitions happen when we walk to the specific tile (when we just start to move).
book ui book ui book ui book ui book ui book ui book ui book ui book ui book ui book ui book ui book ui book ui book ui
An enemy can walk on tiles and make damage to the player.
After a small amount of time, an enemy walk to a random tile around. If there is a player nearby, then it walks to him. If the enemy can hit the player, it must be done.
We just don't have it. Let's add something.
Specify UI for portal stones found is a great idea.
Players don't know what to do with the repair spell in the hub. The see portal and the spell doesn't work on it. We need to add instruction to describe how to repair the portal (about portal stones). And also it would be better, if we put the spell list in the 3rd room.
P.S. Of course, another spell for portal creation would be a better idea, but we are too lazy for this.
We don't have hurt and death sounds for player. But we should have.
Add static collision for the level.
Make models and animations for all items with game mechanics.
We need to create the spell book.
It's a control node in player, when we can see different spells, how to cast them, and some information about the world itself. There is also a win condition -- instructions to make portal.
I see it as Minecraft book, because it's quick and handy.
Create simple visuals for the level to see its structure.
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