Console-like user interface for Nuklear with gamepad, keyboard, and mouse support.
#define NK_IMPLEMENTATION
#include "nukear.h"
// Gamepad support https://github.com/robloach/nuklear_gamepad
#define NK_GAMEPAD_IMPLEMENTATION
#include "nuklear_gamepad.h"
#define NK_CONSOLE_IMPLEMENTATION
#include "nuklear_console.h"
int main() {
// Set up the console within the Nuklear context
nk_console* console = nk_console_init(ctx);
// Add some widgets
nk_console_button(console, "New Game");
nk_console* options = nk_console_button(console, "Options");
{
nk_console_button(options, "Some cool option!");
nk_console_button(options, "Option #2");
nk_console_button_onclick(options, "Back", nk_console_button_back);
}
nk_console_button(console, "Load Game");
nk_console_button(console, "Save Game");
// Render the console in a window
nk_begin();
nk_console_render(console);
nk_end();
// Clean it up
nk_console_free(console);
return 0;
}
- Button
- Checkbox
- Combobox
- File
- Label
- Property
- Row
- Slider
- TextEdit
- Color
- Input
// Console
nk_console* nk_console_init(struct nk_context* context);
void nk_console_free(nk_console* console);
void nk_console_render(nk_console* console);
// Widgets
nk_console* nk_console_button(nk_console* parent, const char* text);
nk_console* nk_console_checkbox(nk_console* parent, const char* text, nk_bool* active);
nk_console* nk_console_color(nk_console* parent, const char* label, struct nk_colorf* color, enum nk_color_format format);
nk_console* nk_console_combobox(nk_console* parent, const char* label, const char *items_separated_by_separator, int separator, int* selected);
nk_console* nk_console_label(nk_console* parent, const char* text);
nk_console* nk_console_progress(nk_console* parent, const char* text, nk_size* current, nk_size max);
nk_console* nk_console_property_int(nk_console* parent, const char* label, int min, int *val, int max, int step, float inc_per_pixel);
nk_console* nk_console_property_float(nk_console* parent, const char* label, float min, float *val, float max, float step, float inc_per_pixel);
nk_console* nk_console_slider_int(nk_console* parent, const char* label, int min, int* val, int max, int step);
nk_console* nk_console_slider_float(nk_console* parent, const char* label, float min, float* val, float max, float step);
nk_console* nk_console_row_begin(nk_console* parent);
void nk_console_row_end(nk_console* console);
nk_console* nk_console_textedit(nk_console* parent, const char* label, char* buffer, int buffer_size);
nk_console* nk_console_file(nk_console* parent, const char* label, char* file_path_buffer, int file_path_buffer_size);
nk_console* nk_console_input(nk_console* parent, const char* label, int gamepad_num, int* out_gamepad_num, enum nk_gamepad_button* out_gamepad_button);
void nk_console_show_message(nk_console* console, const char* text);
// Utilities
void nk_console_button_back(nk_console* button);
nk_console* nk_console_button_onclick(nk_console* parent, const char* text, void (*onclick)(struct nk_console*));
nk_console* nk_console_get_top(nk_console* widget);
int nk_console_get_widget_index(nk_console* widget);
void nk_console_check_tooltip(nk_console* console);
void nk_console_check_up_down(nk_console* widget, struct nk_rect bounds);
nk_bool nk_console_is_active_widget(nk_console* widget);
void nk_console_set_active_parent(nk_console* new_parent);
void nk_console_set_active_widget(nk_console* widget);