One in the Quiver Gamemode for PocketMine!
buchwasa / oneinthequiver Goto Github PK
View Code? Open in Web Editor NEWPopular Minecraft Minigame, ported to Bedrock, for PocketMine.
License: MIT License
Popular Minecraft Minigame, ported to Bedrock, for PocketMine.
License: MIT License
PocketMine-MP Crash Dump Mon Feb 17 16:35:36 UTC 2020
Error: Call to a member function getSafeSpawn() on null
File: plugins/OneInTheQuiver-master/src/oitq/OITQTask
Line: 68
Type: Error
THIS CRASH WAS CAUSED BY A PLUGIN
BAD PLUGIN: OneInTheQuiver v2.0.1
Code:
[59] if(count($this->plugin->gameData) < 2){
[60] $this->countdown = 31;
[61] $this->plugin->gameStatus = self::WAITING;
[62] }
[63]
[64] /** @var Player $p */
[65] foreach($this->plugin->gameData as $gameData){
[66] $gameData["player"]->sendPopup("Starting in " . $this->countdown);
[67] if($this->countdown === 0){
[68] $gameData["player"]->teleport($this->plugin->map->getSafeSpawn());
[69] $this->plugin->sendKit($gameData["player"]);
[70] $this->plugin->gameStatus = self::GAME;
[71] }
[72] }
[73] }
[74]
[75] private function handleGame(){
[76] $this->game--;
[77] if($this->game === 0 || count($this->plugin->gameData) < 1){
[78] $this->plugin->getServer()->broadcastMessage("Game ended, no one won!");
Backtrace:
#0 plugins/OneInTheQuiver-master/src/oitq/OITQTask(46): oitq\OITQTask->handleCountdown()
#1 src/pocketmine/scheduler/TaskHandler(159): oitq\OITQTask->onRun(integer 3341)
#2 src/pocketmine/scheduler/TaskScheduler(199): pocketmine\scheduler\TaskHandler->run(integer 3341)
#3 src/pocketmine/plugin/PluginManager(682): pocketmine\scheduler\TaskScheduler->mainThreadHeartbeat(integer 3341)
#4 src/pocketmine/Server(2570): pocketmine\plugin\PluginManager->tickSchedulers(integer 3341)
#5 src/pocketmine/Server(2346): pocketmine\Server->tick()
#6 src/pocketmine/Server(2203): pocketmine\Server->tickProcessor()
#7 src/pocketmine/Server(1785): pocketmine\Server->start()
#8 src/pocketmine/PocketMine(272): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[26] /home/unwichtig/Thebridge/, string[34] /home/unwichtig/Thebridge/plugins/)
#9 src/pocketmine/PocketMine(295): pocketmine\server()
#10 (1): require(string[81] phar:///home/unwichtig/Thebridge/PocketMine-MP.phar/src/pocketmine/PocketMine.ph)
it cancels block break/place and other stuff in the whole server which makes it only good when its on a seperate server, why??
can't u just make it like any other game ?
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.