Comments (1)
The electron version used by XR Animator is basically the official build from electron repo, so all the drivers and stuff should have been included. Instead of checking the terminal output, you can check the DevTools from XR Animator and see what the app actually sees.
Click the tray menu (usually located on the top or lower right of the OS taskbar thingy, depending on what version of Linux you use), choose DevTools, and check the Console tab.
You may also check the GPU console and and GPU info used by the app. To access it, click Settings in tray menu, Mode tab, and then "GPU check".
You may also want to check out the web app version of XR Animator on Chrome, and see if there is any difference in fps and performance.
https://sao.animetheme.com/XR_Animator.html
from systemanimatoronline.
Related Issues (20)
- When the app is not in focus, it will slow down. HOT 23
- Very nice work, can u provide the uncompressed source code?
- Play/pause UI for media sometimes disappears. HOT 3
- The original capture in the wireframe skeleton seems better than the processed for full body HOT 6
- Portrait camera HOT 1
- Model not Showing HOT 7
- request to add DWpose instead of open pose if possible
- Export Arkit52 blendshape/shapekey animation possible HOT 2
- I can find export and reset settings, but not import...
- How to import a video? HOT 1
- XR animator can use the Arkit shapes, can it also send the animation data by stream VMC protocole?
- [Need help] Optimizing Legacy Holistic in Worker Thread HOT 6
- Linux versions lacks the libffmpeg libraries. HOT 4
- Linux Version Cannot Detect Webcam HOT 11
- Suggestion: Add flatpak or AppImage build HOT 1
- Part of model dissapears (v0.19.12_windows) HOT 4
- Cannot pan with ctrl in Macos
- Folder Naming standard to help with Antivirus exceptions HOT 1
- Audio-based lipsync? HOT 1
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