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combattagplus's Issues

API teleport NPC

Hi !
I'm creating an ehancement for the HCFactions plugin, and i'm usign your (wonderfull) plugin's API. But I have a problem, I'm not able to teleport a NPC who's created by the plugin. Would you be able to add this to the API ? Or explain how I can do this.
Thank you !

Extend NPC time on hit

Add a way in the config like resetTimeOnHit: true

And it resets the time to the NPC despawn time when a player is hit. This way it prevents players from missing out on killing a combat logger.

NPCs don't despawn

Please help, NPCs don't despawn.

2015-06-25_13 24 12

Here is my plugin list! WorldGuard, WorldEdit, WorldBorder, WildSkript, WhatIsIt, Votifier, Vault, TitleMotdAdvacned, Tab, Skript, SkQuery, SilkSpawners, SexyMotd, ResourcePackAPI, PvPStats(skript I made), ProtocolLib, PlayerVaults, PlayerHeads, PlaceholderAPI, Pl3xIcons, ObsidianDestroyer, NoChestPlus, MultiverseCore, mcMMO, LibsDisguises, LampControl, Koth, HolographicDisplays, GAListener, ForceResourcePack, ForceFields, floAuction, FeatherBoard, FBasics, Factions, Essentials(package), EnderChestPlus, CustomCrates CSGO, CoreProtect, CombatTagPlus, Clearlag, CheckNameHistory, ChatControl, Buycraft, BossBarAPI!

Sorry if I am bombarding you with these :(

Bug with spamming commands

Hello,

I've found a bug and players on my server are abusing it.

You can block commands with CombatTagPlus, whenever I spam one of those commands you get kicked for disconnect.spam but won't get caught for combatlogging.

If I remove the disconnect.spam kick with ChatControl, a different bug appears: If I spam again, the combat log just goes off.

Chest Opening

How do I disable opening chests while in combat, because block editing doesn't disable chests?

IMPORTANT block all commands except /ct

This is very important feature for a lot of people. Can you make the blacklist commands can work as the whitelist commands.

E.g.

This config option will make all the blacklist commands works as whitelist command.

blacklist works as whitelist: true

This will block all commands except what commands that you whitelisted.
Please add this, thanks!

How to use the api?

I need to hook my plugin to check the isNpc(Player) thing, but i can't find any documentation about your api. Can you help me?

Magic Items dropped (InstantKill)

The plugin Magic gives a wand to the player, which can be kept in the inventory even when the player dies. With that option -which we enabled-, the player is supposed to never lose his wand on death. But CombatTag forces those items to drop on the floor when someone disconnect while tagged, making them lose there wands when they are not supposed to. Do you think this issue can be fixed...?

Note : we're using the insta-kill, and we can't use the PVPlogger option.

NPC Doesn't spawn, displays error in console.

06.10 01:14:49 [Server] INFO ... 11 more
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298) ~[spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at net.minelink.ctplus.listener.NpcListener.spawnNpc(NpcListener.java:57) ~[?:?]
06.10 01:14:49 [Server] INFO at net.minelink.ctplus.NpcManager.spawn(NpcManager.java:32) ~[?:?]
06.10 01:14:49 [Server] INFO at net.minelink.ctplus.compat.v1_7_R4.NpcPlayerHelperImpl.spawn(NpcPlayerHelperImpl.java:53) ~[?:?]
06.10 01:14:49 [Server] INFO Caused by: java.lang.NoSuchFieldError: players
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:298) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:744) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.ServerConnection.c(ServerConnection.java:77) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.PlayerConnection.a(PlayerConnection.java:747) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.PlayerList.disconnect(PlayerList.java:358) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:501) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:516) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ~[spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO org.bukkit.event.EventException
06.10 01:14:49 [Server] ERROR Could not pass event PlayerQuitEvent to CombatTagPlus v1.2.2-SNAPSHOT

Playersql

Hello ,

I currently facing a concern of duplication with playersql , if a player disconnects battle it poussédait tomb , and when he reconnects it to its inventory as if nothing had happened

Could you help me with her ​​?
Sorry for my bad english , good day

2 bugs

Sudzzy@88021bf

Can this please be implemented in the plugin? Sudzzy made this for me in a custom plugin, this means I can't use the updated version anymore.

I also got another bug, I can't be teleported out while in combat even when the configuration option about teleportation is disabled.

I have a duel plugin and I am trying to teleport people to spawn once their enemy died, but they can't be teleported since your plugin is blocking it.

Prevent combat tagging allies

People are able to combat tag their own faction or allies.

CTP its supposed to support HCFactions of dtrshock, right?

Any fixs for this?

No crash messages or anything.

cant hurt NPC

when a players logs out you cant hurt the npc... there are no errors in the console

Issue with NBT item

I have this special item on my server: https://gyazo.com/e9e12d304f6278fdf117c3e48e3a88f7

It uses the minecraft attribute to give you another row of hearts

However, if combat tagged then logging out then back in, you permanently keep this extra row of hearts. Putting the chestplate on and off then adds an additional row, so you can end up with infinite health essentially if a player keeps doing this.

After just doing it twice:
https://gyazo.com/7030a0a15010d8754edd0d5e8f0071a8 https://gyazo.com/65ed71c3f88cdfdb7be9cb79dfeb58d7

I would appreciate if this could be looked into soon as possible as that is a pretty big problem for my server

Combat tag bug

You can break a block and "glitch" inside it and they get taken out of combat.

NpcDespawnEvent getting fired twice on NPC death

The NpcDespawnEvent seems to be getting fired twice when an NPC gets killed; once with the despawn reason being DEATH and once with the despawn reason being DESPAWN. Not sure if this is intentional or not but it doesn't really make sense.

Issue with BETA Builds and NPC spawning

When an NPC spawns on the new BETA build (Latest as of 14th of April), when you have NPCs enabled, when you logout, they despawn but leave the name in chat. At 1 point I had about 12 "MoeXIV"s online.

VERSION: 1.7 Spigot Protocol Hack

Duping glitch

Duping glitch with the plugin.

I'm running drtshock's HCF plugin (I run a HCF server) & your CombatLog plugin.

When a faction member logs off, you can kill the member, resulting in their items dropping, if they are revived via purchasing a revive on my Buycraft the player respawns where they were and have everything they had previously before they logged out causing it to dupe.

Adding Maven Repo to jenkins server

Would you guys be able to get the maven plugin for jenkins? It would allow other plugins to easily add your plugin as a dependency without having to do weird jenkins tricks of their own.

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