Comments (3)
I'm of the opinion that Night Vision looks terrible because of this problem and others like it... but I don't know if it'd be well received by other people if we were to change it.
from sodium-fabric.
I'm of the opinion that Night Vision looks terrible because of this problem and others like it... but I don't know if it'd be well received by other people if we were to change it.
If bedrock edition doesn't have this problem, then it would probably be more easily considerable to fix it in my opinion
from sodium-fabric.
Since vanilla presumably already fixed this at one point before it broke again it probably wouldn't be much of a problem to most people.
from sodium-fabric.
Related Issues (20)
- Sodium Version 1.20.6 falsely states that the graphics card driver is not up to date HOT 1
- Fix flickering player model issue commonly seen when using elytra HOT 3
- Enhanctment Glint should be rendered using a custom shader rather than with additional geometry HOT 2
- Rework graphics adapter scanning to not use the Windows registry HOT 8
- Mention Indium in the wiki HOT 5
- Backport fixes for fluid rendering HOT 2
- I had the game crash when I loaded a save from before I installed the mod. HOT 3
- Periodic lag spike when idling with entities (i.e. in a village) HOT 2
- pojavlauncher issue HOT 1
- When glDebugVerbosity is set to 2, an OpenGL performance warning is in the log file HOT 1
- Animated GUI textures with repeated frames can desync/freeze when Only Animate Visible Textures is enabled
- Automatic material downgrading of quads with appropriately simple textures
- The Driver of GPU wrong HOT 1
- Sodium crash HOT 2
- Suspected Mods: Sodium (sodium)
- game crush
- Add upscaler HOT 1
- Default option for Vignette
- confused on why this is going on HOT 1
- Weird water and leaves rendering issue on Fancy/Fabulous graphics on 1.20.1 HOT 1
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