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Quake 2 MD2 import add-on for Blender 2.8x

Python 100.00%

blender-md2-importer's Introduction

Quake 2 MD2 import add-on for Blender 2.8x

This add-on allows importing .md2 model files. This hasn't been natively supported by Blender for a decade now. Please note that this add-on is still work in progress.

What can this importer (!) do so far?

  • load an MD2 object to Blender
  • attach a UV map linked in the .md2 file or a custom one
    • supported formats: .png, .jpg, .tga, .pcx
  • load and run keyframe animations

What is missing?

  • proper error handling (some .md2 files store broken skin pathes or ones to files that don't exist)
  • aligning the animation keyframes to the fps used for the different animations
  • .pcx is no longer natively supported by Blender so a different package is used that loads all skins as grayscale

Installation

How to use

The script can be accessed via File > Import:

Run importer

Checking "Load custom skin" allows loading a UV map different from the one specified in the .md2 file. By entering a "displayed name" the object and mesh name in the outliner is specified.

Loading options

Model keyframes are loaded with 9 empty frames in between and displayed in the dope sheet.

animation frames

In the UV editor you can see both the UV map and the UV layout.

UV Layout

Using texture paint mode, this allows easily editing and adding new UV maps. The current importer does not support exporting a modified UV layout though.

UV editing

blender-md2-importer's People

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