Welcome to the EBEditor GitHub page! Here we host sourcecode and latest version of EEBEditor.
EBEditor is an offline Everybody Build Exist level editor, made to simplify level creation and manipulation.
Originally built by Cyph1e, then continued by capasha and robotkotkoer.
You can Download this tool at Releases.
Select between x86(32bit) or x64(64bit) zip file.
Extract the archive. Then Run EEditor.exe.
Files will be placed in the folder such as settings.json, and a folder named blueprints.
If you never have used this tool before. settings.json store all settings. Folder blueprints saves blueprints.
EBEditor have only been tested on a Windows PC. Not on Mac/Linux.
Versions of Windows that is supported, Windows: 7 SP1, 8, 8.1, 10 and 11.
If you don't have .NET Framework 4.8 Runtime installed on your computer.
You need to install this. Without the 4.8 Runtime the tool won't work.
Download .NET Framework 4.8 Runtime
Are you new or just want to understand how the interface works? Follow this link to EEOEditor Wiki.
Have a feature to request or bug to report or just want to ask questions? Use the EBE Discord, or issues on GitHub.