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Pixel Pilot

NuGet Version Build Project Deploy documentation

A C# library for interacting with the game PixelWalker

Example bot

๐Ÿ“„ Documentation

โœจ Features

  • Strongly typed packets.
  • PixelPilot.Core has minor abstracts
  • Lightweight
  • Useful helper classes (optional)

๐Ÿ›  Projects:

  • PixelPilot.Core: The core of the project. Bare minimum client to interact with the game.
  • PixelPilot.Tests: All test related to the project.

Example

// Load the configuration. Don't store your account token in the code :)
var config = new ConfigurationBuilder()
    .AddJsonFile("config.json")
    .AddEnvironmentVariables()
    .Build().Get<BasicConfig>();

if (config == null)
{
    Console.WriteLine("The configuration file could not be loaded.");
    return;
}

// Create a client.
var client = new PixelPilotClient(config.AccountToken, false);

// Executed when the client receives a packet!
client.OnPacketReceived += (_, packet) =>
{
    switch (packet)
    {
        // Use strongly typed packets!
        case PlayerChatPacket { Message: ".stop" }:
            client.Disconnect();
            Environment.Exit(0);
            return;
    }
};

// Executed once the client receives INIT
// Make a platform and do some silly loops.
client.OnClientConnected += (_) =>
{
    client.Send(new PlayerChatOutPacket("Hello world using the PixelPilot API."));
};

// Connect to a room.
await client.Connect("r082b210d67df52");

// Don't terminate.
Thread.Sleep(-1);

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pixelpilot's People

Contributors

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