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This projects contains the folder structure for all Elementum projects and modules. Please follow the readme. || Este proyecto contiene la estructura para todos los proyectos y módulos de Elementum. Por favor sigue el readme.

License: MIT License

Shell 41.81% JavaScript 58.19%

elementum's Introduction

elementum

English

This projects contains the folder structure for all Elementum projects and modules. Please follow the readme. || Este proyecto contiene la estructura para todos los proyectos y módulos de Elementum. Por favor sigue el readme.

#Step by step

  1. Clone this repo with: git clone --recurse-submodules.
  2. Add the content of the Unity "Client" "vx.yy.zz" (ej. v0.02.00) folder to the elementum/bounty-rush/e-br-frontend/assets/build folder.
  3. Select your parameters to run the project on elementum/e-orchestration/settings.sh
  4. Run the project on elementum/e-orchestration terminal with ./start.sh

Español

Este proyecto contiene la estructura de carpetas para todos los proyectos y módulos de Elementum. Siga el archivo Léame. ||Este proyecto contiene la estructura para todos los proyectos y módulos de Elementum. Por favor sigue el readme.

#Paso a paso

  1. Clone este repositorio con: git clone --recurse-submodules.
  2. Agrega el contenido de la carpeta "vx.yy.zz" (ej. v0.02.00) del Unity Client a la carpeta elementum/bounty-rush/e-br-frontend/assets/build.
  3. Selecciona tus parámetros para ejecutar el proyecto en elementum/e-orchestration/settings.sh. Asegúrate de leer todas las secciones.
  4. Ejecuta el proyecto en la terminal elementum/e-orchestration con ./start.sh

Assets Folder / Carpeta de Assets

La carpeta assets tiene la siguiente estructura:

├── assets
│   ├── build
│   │   ├── Build
│   │   │   ├── Build.data
│   │   │   ├── Build.framework
│   │   │   ├── Build.loader
│   │   │   ├── Build.wasm
│   │   ├── dependencies.txt
│   │   ├── GUID.txt
│   │   ├── ProjectVersion.txt

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