color-splash's People
color-splash's Issues
ScoreScreen
feat/round-ended
Sent from server to every player if round (time is up), or if all players have submitted answers. Sends everyones nicknames and associated scores.
feat/times-up
Server notifies all players that time is up, which should auto trigger a finished round even if player isn`t finished yet.
feat/game-info
Server to clients event, server emits to everyone in room that he/she successfully joined with nickname (maybe other things?) as parameter
feat/join-game
Ensure correct data is passed from client to server, and store appropriately in rooms data structure.
feat/EndGame
JoinGame
PlayScreen2
feat/player-finished-round
Client to server event, player sends time spent, color sequence answered and other info which might be relevant.
feat/round-started
Server to all clients in game-room, notify that game has started and countdown has begun. sends a time in ms, roundNumber, total number of rounds, and color sequence to be show in frontend
ResultScreen
NewGame
PlayScreen1
RoundComponent
StartScreen
ButtonComponent
feat/NextRoundEvent
InputComponent
feat/display-colors-event
Server emits to everyone in room that frontend should display colors for each player. Sent with is gameId, #round, total rounds, color sequence (the most important one).
feat/start-game-event
Event sent from host, takes gameID as parameter, and server begins the first round after a couple of seconds.
DifficultyComponent
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