GithubHelp home page GithubHelp logo

carmineos / fivem-handling-editor Goto Github PK

View Code? Open in Web Editor NEW
47.0 47.0 20.0 3.69 MB

A script for FiveM servers to allow the clients to edit the handling of the vehicles

Home Page: https://forum.fivem.net/t/release-c-handling-editor/127548

License: MIT License

C# 99.91% Batchfile 0.09%
fivem

fivem-handling-editor's People

Contributors

carmineos avatar neos7 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

fivem-handling-editor's Issues

Power *not* working?

When applying a preset with finitialdriveforce it doesn't work until I go into vMenu and toggle the engine upgrade. Can be any level of engine.
Ive reinstalled this on a server with no other resources and still the same issue.
Ive also been on servers where I can apply my preset without this issue.

"Fix" for nInitialDriveGears

So from my experience, while I'm testing vehicles if I want to set the amount of gears of a vehicle I use SET_VEHICLE_HIGH_GEAR as a temporary way to test gears - not sure if this is 100% the same as setting nInitialDriveGears but it works well.

Just a thought.

Permissions

Will permissions ever be implemented into this? Really love the script but would be AWESOME to have those permission locks working.

Adding SubHandlingData flags doesn't work?

Hello! I'm currently trying to make a vehicle that floats on water, but i am trying to add some flags into the handling editor so i can edit them live rather than have to guess at what does what, and also to stop myself from having to re-start my game every time i want to change something. There isn't very good documentation on what these values do, But i do know that they are used in vehicles like the APC, Technical Aqua, Zhaba, And a few others to make them float. I have also managed to get it to work on a vehicle that i am making by manually adding the flags into the handling.meta of said vehicle. I'm not very satisfied in the way that it floats though, so being able to edit it live with the handling editor would be very nice.

My problem is though, when i try adding these flags to the handling editor, it removes ALL options from the handling editor aside from personal presets, server presets, and the reset button. Am i doing something wrong? Or is it just a limitation of the menu? Thanks in advance!

    <Item type="CBoatHandlingData">
      <fBoxFrontMult 
      <fBoxRearMult 
      <fBoxSideMult 
      <fSampleTop 
      <fSampleBottom 
      <fAquaplaneForce 
      <fAquaplanePushWaterMult 
      <fAquaplanePushWaterCap 
      <fAquaplanePushWaterApply 
      <fRudderForce 
      <fRudderOffsetSubmerge 
      <fRudderOffsetForce 
      <fRudderOffsetForceZMult 
      <fWaveAudioMult 
      <vecMoveResistance 
      <vecTurnResistance 
      <fLook_L_R_CamHeight 
      <fDragCoefficient 
      <fKeelSphereSize 
      <fPropRadius 
      <fLowLodAngOffset 
      <fLowLodDraughtOffset 
      <fImpellerOffset 
      <fImpellerForceMult 
      <fDinghySphereBuoyConst 
      <fProwRaiseMult 
      <fTransmissionMultiplier 
      <fTractionMultiplier 

And just for an example of how i tried adding it into the handling editor, i have attached a screenshot.
image

permission errors

I tried many times but as I can see the permission system doesn't seem to be work.

#Allows the members of the group admin to save server presets
add_ace group.admin "HandlingEditor.SaveServerPreset" allow

#Allows everyone to save personal presets
add_ace builtin.everyone "HandlingEditor.SavePersonalPreset" allow

#Allows everyone to edit the handling of a vehicle
add_ace builtin.everyone "HandlingEditor.EditVehicle" allow

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.