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Developed a car race based game using C++, OpenGL and Graphics Design techniques.
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Implemented collision detection with opponents (which are dynamic objects) using the Sphere vs Sphere test.
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Created a complex shape of the road rendering a large density of triangles so that no visual artifacts are generated.
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Designed a curvature effect in Vertex Shader modifying the 'y' coordinate of all the objects' vertices in the scene.
Check this out for the instructions of how to build/use this project.