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Car-Race-In-OpenGL

  • Developed a car race based game using C++, OpenGL and Graphics Design techniques.

  • Implemented collision detection with opponents (which are dynamic objects) using the Sphere vs Sphere test.

  • Created a complex shape of the road rendering a large density of triangles so that no visual artifacts are generated.

  • Designed a curvature effect in Vertex Shader modifying the 'y' coordinate of all the objects' vertices in the scene.

Check this out for the instructions of how to build/use this project.

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