GithubHelp home page GithubHelp logo

cato-a / codam_miscmod Goto Github PK

View Code? Open in Web Editor NEW
14.0 14.0 5.0 241 KB

Official MiscMod for CoDaM in Call of Duty 1.1

License: BSD 3-Clause "New" or "Revised" License

GSC 100.00%
call-of-duty callofduty cod1

codam_miscmod's People

Contributors

cato-a avatar raphael12333 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

codam_miscmod's Issues

"replay this map" doesn't indicate gametype

Hello

A map is included twice in the mapRotation of my server, with different gametype

On this map, mapvote displays twice "replay this map" without indicating gametype, as you could see on the following screenshot :

missing gametype replay

On other maps, mapvote displays twice the map, indicating gametype.

Could you do something for that please ?

UNLOCALIZED() / WARNING: Could not translate part of hudelem string: ""

Hello
After opening the game for the first time (obtained at cod.pm), when I join a server that uses miscmod, some texts are "surrounded/accompanied" by errors/warnings as you can see on the attached screenshot.

shot0000

I tried on a public server and on mine (both using 3.0.8 version)
Does someone knows why this is happening ? Do you know how to fix that ?

These errors/warnings do not appear anymore after restarting the game.

Sometimes the server crash (at the end of map I think)

Hello

Sometimes my server crash, I think it's at the end of maps (I use custom maps), I also think it happens only when there are more than 1 player in the server/when there are scores... but not sure about that.

I struggle to reproduce the issue...

Here is a screenshot of what I've been able to get from logs, I will try to get more, if someone has and idea about how to, please share.

crash

Does someone knows why I have this crash sometimes ?

Please help me

Mutual kill is prevented

Hello
When 2 players shoot each other at the same time, they don't both die, one does but the other one loses some health.

Noticed when doing melee and using bolt weapon
scr_mm_instantkill, scr_mm_pistolkill and scr_mm_meleekill are enabled in this case.

I didn't have this effect when taking over finishPlayerDamage before, when using the (a bit modified to re-enable instantkill) misaligned hitmarker from vcodmods website.
(hoping this information could help identifying the cause)

Is this effect intended ? Is it caused by eAttacker thread _showHitm... ?
I can't find in there code where this is managed.

Or is it that they don't shoot at the exact same time ?

"scr_mm_nnn" does not apply

Hello
Leaving the default value, or using the value "20"
A wait time of around 4 minutes is required for the 999 clone to disappear

I don't know if other servers are experiencing the same situation

Am I missing something ?

Please help me

scr_mm_emptymap crashes server

Hello
When I set a map to scr_mm_emptymap, I start server, (default map is the same as the one I set in emptymap), then I switch to another map, then disconnect.

After about 1 minute, I get the following error:

******* script runtime error *******
exitlevel already called: (file 'codam\compat.gsc', line 125)
 return( map_restart( a0 ) );

Do you have an idea about how to prevent this issue?

edit:

After commenting out L241, the error is gone, but according to the game's server list, the map did not change to the emptymap.

Only the first custom command appears

Hello

Adding custom commands to MiscMod using CoDaM_MiscMod_CustomCommands_v0.23

3 commands added, only the first one from code works, and appears after entering !help as default group user.

Here is the part of the code :

	commands(level.prefix + "crosshair", ::cmd_crosshair, "Enable crosshair. ["+ level.prefix + "crosshair <on|off>]");
	commands(level.prefix + "lagometer", ::cmd_lagometer, "Enable lagometer. ["+ level.prefix + "lagometer <on|off>]");
	commands(level.prefix + "drawfps", ::cmd_drawfps, "Draw FPS. ["+ level.prefix + "drawfps <on|off>]");
}

commands(cmd, func, desc, id)
{
	if(!isDefined(id))
		id = level.commands.size;

	level.commands[cmd]["func"]	= func;
	level.commands[cmd]["desc"]	= desc;
	level.commands[cmd]["id"]	= id;

	level.help[level.commands[cmd]["id"]]["cmd"] = cmd;
}

MM version is 3.1.1

The 3 commands appears and works when logged as Staff group user.

(please help)

developer "1" + no mm_user + send message = crash

Hello
Since I started using MiscMod a year ago, i always struggled to understand how to make a freshly installed server not to crash when sending a chat message

I just noticed it crashes when using developer "1" and not defining any account with permissions
It crashes even when scr_mm_commands is not enabled

Here is the log part:

clientCommand: raph : 8 : say "t"
******* script runtime error *******
undefined is not a function pointer: (file 'callback.gsc', line 3)
 [[ level.command ]](str);
          *
called from:
(file 'callback.gsc', line 1)
CodeCallback_PlayerCommand(str) // add to callback.gsc
*
************************************
********************
ERROR: script runtime error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====

What do you think about it? It sounds really problematic to me, but maybe i didn't pay enough attention to the log and the reason for this crash is obvious for the people
But in any case i think would be nice if MiscMod can run with developer "1" without the need to figure this out/modify the .cfg

I'm sorry not to propose a solution right now, I will maybe try later
Regards

Showdown winner not getting rewarded

Hello
My scr_mm_meleefight_winner is enabled but winner is not getting rewarded
I can't find in the code where winner gets rewarded
I remember seeing a winner getting a M1 carbine on a server once
Did this feature got removed ?

No scores/mapvote at the end of some custom maps

Hello

At the end of some custom maps, the scores and the mapvote doesn't appear, but the game directly loads next map.
MiscModversion = 3.0.9 (server being set up using cod.pm, I'm using codextended v20)

Does someone thinks where the issue could come from ?

Here are maps where the problem occurs :

Here are maps where the problem doesn't occurs :


Please help me

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.